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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Holladay15
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Holladay15
3,671 posts
Nomad

open my eyes and try to get up but, i fail "you..you all came back for me?"

locoace3
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locoace3
15,053 posts
Nomad

"and i carried you" Fuji says with a slight tone of a child who accomplished something

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

GRabs by hand and helps up.
"Welcome back, that metal thing must have really done you some hurting!"

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"No, Wolfie."

Holds a hand out to help him up.

Holladay15
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Holladay15
3,671 posts
Nomad

takes both mords and neris hand and gets up "oh, wolfie of course" looks at wolfie and then the metal thing "he trust me i gave it some major damage before it took me out"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

The wounds are still red and raw, but they have stopped bleeding.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Wolfie saved your life."

locoace3
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locoace3
15,053 posts
Nomad

"What do you mean "No, Wolfie""

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"The finishing blow is what matters! Naw, but really, good job Kil."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Actually the thing was leaving after it saw him go down that was supposed to be the last thing he saw, the beasts retreating form, since it was pretty heavily damaged.

Holladay15
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Holladay15
3,671 posts
Nomad

chuckles then looks down in disappointment "if i needed a dog to help me thats truly pitiful" looks at metal thing's Scythe and take it (can i take it) "but, i'm going to be stronger"

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No metagaming. Mord thinks Wolfie saved him.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Grabs Kil by the shirt and jerks him around.
"Wolfie is not just some dog! Show some gratitude!"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No actually that was the last thing he saw them if anything, he would think he has come back to were he came, after that thing left him to bleed to death on the floor.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Wolfie is NOT a Dog! Ain't that right?" Kisses him on the nose and says something very softly.

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