ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I guess that could work, it would be up to you to decide when and who is in, unless there is something specific that needs done by the CP9.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

It stand for Cipher Pole 9, there the trained assassins that work for the world government, they do what needs to be done, they have a specialized fighting style and are very powerful, at level 8 you would be a trainee.

Sounds good.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Although since you are the trainee you can only use one technique at the time and it won't be mastered yet just so you know.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

And what technique would that be?
I'll start making the character.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Who's up for some Dragon slaying!?!?!?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Does not apply, as much as I want it to apply :/

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Kami-e: The Kami-e (ç´çµµ Kami-e?, literally meaning "Paper Drawing&quot makes the users' body go limp in order to avoid any attacks, and float like a piece of paper. Or Kami-e "Slime" (ç´çµµãè»æ³¥ã Kami-e "Suraimu"?, literally meaning "Paper Drawing: 'Slime'&quot: Instead of the body becoming limp like paper, it stretches and moves in ways slime or sludge would move in order to avoid attacks, Gives you +8 to AC.
Geppo: The Geppo (ææ­© GeppÅ?, literally meaning "Moon Step&quot allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. CP9 members can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Sorry theres more than that I posted on accident.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I think one fight will be safe for Neri.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Wait, so will the CP9 trainee thing take up a level?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'm getting extremely tired, I'll decide if she participates or no tin the morning.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

See you then, Noobs.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Geppo: The Geppo (ææ­© GeppÅ?, literally meaning "Moon Step&quot allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. CP9 members can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks, leaves you airborne for d12 rounds.
Rankyaku: The Rankyaku (åµè Rankyaku?, literally meaning "Storm Leg&quot is a powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body. Deals 4d8 points of damage usable once every d3 rounds.
Shigan: The Shigan (æé Shigan?, literally meaning "Finger Gun&quot is a close-quarter combat technique, in which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound, making guns unnecessary. Melee attack that deals 4d8 bludgeoning damage useable once per turn.
Soru: The Soru (å Soru?, literally meaning "Shave&quot allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power, as being faster than the speed of lightning. It was revealed that the principle of this move was to kick off the ground at least ten (10) times in a blink of an eye. Roll to avoid any successful attack, or too double your damage,(DC equals 15 plus level.)
Tekkai: The Tekkai (éå¡ Tekkai?, literally meaning "Iron Mass&quot hardens the users' muscles to the level of iron, in order to nullify damage taken from attacks. However, it can be broken by strong enough forces. Gives damage reduction 10 for D8 rounds, usable up to 3 times a day.
Rokuogan: The Rokuogan (å...­çé RokuÅgan?, literally meaning "Six King Gun&quot is the secret and ultimate attack of the Rokushiki style. Only those who have absolute mastery of the other six skills can have access to this seventh skill. The user places both his/her fists right in front of the target and launches a devastating shock wave, Deals 10d10 damage at tenth level then 11D10 at eleventh level and 12d12 at twelfth and so on. you get all of them when you become a CP9 member at 13Level.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No it gives you everything an assassin does just with an added bonus, and there are more requirements but since your only a trainee you meet them.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Shouldn't Shingan deal piercing dmg?

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