ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

let me roll, 4.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

My mistake rolled the wrong die you only get one but it has 20 usages.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Remiel Hassan.
Player: Hypermnestra
Age: 21
Gender: Male.
Height: 5'10
Description:
Race: Human
Class: Rogue/Monk/Assassin.
Level: 3 Rogue/3 Monk/2 Assassin.
Level Equivalency: 8
Alignment: Lawful Neutral.
Deity:
Languages: Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Undercommon.
------Attributes----------
Str: 14[+2]
Dex: 18[+4]
Con: 12[+1]
Int: 16[+3]
Wis: 18[+4]
Cha: 15[+2]
Fort Save: +3
Ref Save: +3
Will Save: +3
Hit Points: 64/64.
Attack Bonus: +7
Damage Bonus: +2
Base Attack Bonus: +5
Sneak Attack Bonus: +3d6.
AC: 18.
------------------Equipment-------------------------------
Clothing: Courtier's Outfit.
Off Hand:
Primary Hand: Axiomatic Siangham[1d6, +2d6 against chaotic-aligned enemies].
Miscellaneous: Shuriken[5(concealed)], Sassone Leaf Residue[2 vials], Drow Poison[2 vials], Thieves' Tools.
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: Weapon Finesse, Track, Stealthy, Improved Initiative, Run.
Class Feats: Sneak Attack[+2d6], Trapfinding, Trap Sense[+1], Evasion, Basic Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency, AC Bonus[+4], Flurry of Blows, Improved Unarmed Strike, Stunning Fist, Fast Movement, Still Mind, Snatch Arrows, Sneak Attack[+1d6], Death Attack, Poison Use, Poison Save[+1], Uncanny Dodge.
Skills: Balance[7], Hide[9], Spot[7], Bluff[7], Disguise[7], Climb[7], Escape Artist[7], Jump[7], Forgery[7], Intimidate[7], Listen[7], Move Silently[7], Search[7], Sense Motive[7], Sleight of Hand[8], Survival[7], Swim[7], Tumble[8], Use Rope[7], Speak Language[4].
Spells:

Is that okay?
I wonder if I could have some special armor or something, since I only have one enchantment on my weapon. I was thinking bracers of armor +_(whatever you think is most appropriate), since my AC is pretty low.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

You ninja'd me, just the drow poison then.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

It's higher than Arturo but fine, plus 2 sound fair, but spread it out with bracer and ring.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Ibthoighy that Aciomatic took up 2 rnhancements.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Remiel Hassan.
Player: Hypermnestra
Age: 21
Gender: Male.
Height: 5'10
Description:
Race: Human
Class: Rogue/Monk/Assassin.
Level: 3 Rogue/3 Monk/2 Assassin.
Level Equivalency: 8
Alignment: Lawful Neutral.
Deity:
Languages: Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Undercommon.
------Attributes----------
Str: 14[+2]
Dex: 18[+4]
Con: 12[+1]
Int: 16[+3]
Wis: 18[+4]
Cha: 15[+2]
Fort Save: +3
Ref Save: +3
Will Save: +3
Hit Points: 64/64.
Attack Bonus: +7
Damage Bonus: +2
Base Attack Bonus: +5
Sneak Attack Bonus: +3d6.
AC: 20.
------------------Equipment-------------------------------
Clothing: Courtier's Outfit, Bracer of Armor +1, Ring of Protection +1.
Off Hand:
Primary Hand: Axiomatic Siangham[1d6, +2d6 against chaotic-aligned enemies].
Miscellaneous: Shuriken[5(concealed)], Drow Poison[20/20 uses], Thieves' Tools.
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: Weapon Finesse, Track, Stealthy, Improved Initiative, Run.
Class Feats: Sneak Attack[+2d6], Trapfinding, Trap Sense[+1], Evasion, Basic Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency, AC Bonus[+4], Flurry of Blows, Improved Unarmed Strike, Stunning Fist, Fast Movement, Still Mind, Snatch Arrows, Sneak Attack[+1d6], Death Attack, Poison Use, Poison Save[+1], Uncanny Dodge.
Skills: Balance[7], Hide[9], Spot[7], Bluff[7], Disguise[7], Climb[7], Escape Artist[7], Jump[7], Forgery[7], Intimidate[7], Listen[7], Move Silently[7], Search[7], Sense Motive[7], Sleight of Hand[8], Survival[7], Swim[7], Tumble[8], Use Rope[7], Speak Language[4].
Spells: None.

Cool, so I think my character's done.
We start tomorrow? I should probably get to sleep soon.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well are you sure Drow Poison DC is kinda low don't you think.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah we start tomorrow, good night Hyper, and 5 minutes does not count as a ninja.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What happens if your constitution goes way down?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You lose HP.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Drow poison doesn't do ability score damage, and Hyper just one last shot after we introduce your character he won't ever be able to be CP9.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Just wan't you to be sure you don't want to do CP9.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Remiel Hassan.
Player: Hypermnestra
Age: 21
Gender: Male.
Height: 5'10
Description:
Race: Human
Class: Rogue/Monk/Assassin.
Level: 3 Rogue/3 Monk/2 Assassin.
Level Equivalency: 8
Alignment: Lawful Neutral.
Deity:
Languages: Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Undercommon.
------Attributes----------
Str: 14[+2]
Dex: 18[+4]
Con: 12[+1]
Int: 16[+3]
Wis: 18[+4]
Cha: 15[+2]
Fort Save: +3
Ref Save: +3
Will Save: +3
Hit Points: 64/64.
Attack Bonus: +7
Damage Bonus: +2
Base Attack Bonus: +5
Sneak Attack Bonus: +3d6.
AC: 20.
------------------Equipment-------------------------------
Clothing: Courtier's Outfit, Bracer of Armor +1, Ring of Protection +1.
Off Hand:
Primary Hand: Axiomatic Siangham[1d6, +2d6 against chaotic-aligned enemies].
Miscellaneous: Shuriken[5(concealed)], Black Lotus Extract[20/20 uses], Thieves' Tools.
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: Weapon Finesse, Track, Stealthy, Improved Initiative, Run.
Class Feats: Sneak Attack[+2d6], Trapfinding, Trap Sense[+1], Evasion, Basic Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency, AC Bonus[+4], Flurry of Blows, Improved Unarmed Strike, Stunning Fist, Fast Movement, Still Mind, Snatch Arrows, Sneak Attack[+1d6], Death Attack, Poison Use, Poison Save[+1], Uncanny Dodge.
Skills: Balance[7], Hide[9], Spot[7], Bluff[7], Disguise[7], Climb[7], Escape Artist[7], Jump[7], Forgery[7], Intimidate[7], Listen[7], Move Silently[7], Search[7], Sense Motive[7], Sleight of Hand[8], Survival[7], Swim[7], Tumble[8], Use Rope[7], Speak Language[4].
Spells: None.

Changed my poison.
And okay, I'll join the CP9.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You do know you need 10 levels of trainee to be CP9, but the trainee is assassin watered down with rogue, and Hyper for something as nasty as Black lotus extract I have to roll for that unless you are CP9/Trainee, but the roll says the poison is not available.

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