ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Duh it's just that while I have a lot of books I don't have all of them, and knowing this game I wouldn't be surprised if there was a glass canon, and Hyper you are aware that CP9 in Training is a class and will take up levels.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Glass cannon is a gaming term.......

Hyper, where did you learn the term?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Duh it's just that while I have a lot of books I don't have all of them, and knowing this game I wouldn't be surprised if there was a glass canon, and Hyper you are aware that CP9 in Training is a class and will take up levels.

Oh. Well, instead of being a member of CP9, how about I'm a member of some other secretive assassin's guild that doesn't really teach you anything new(basically just for the character) but doesn't take up a level either?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I get it, just took me a while to understand, cause again I misread your post, and thought you were serious, I thought it said she, but it said we.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyper, where did you learn the term?

I've never heard of it before you mentioned it just now, but it's not that difficult to understand....
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I forgot that you were smart. It's nice to have you back.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You do realize that CP9 in training is a crossover with rogue and assassin, with fighting stuff thrown in, you did read the post about there special fighting style right.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

CP9 in training is basically assassin minus a few things with some rogue that is capable of fighting, and CP9 is like a fighting assassin but a bit beefed up. And yes I take things to literally.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well, the thing is, what's the BAB, hit die, etc?
And I think I would still get a little bit more out of assassin.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You're welcome, Hyper...............

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

The hit die is D8 The BAB is 7 the saves are, Fort5 Ref5 Will3, this is for a level 8 CP9

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I forgot that you were smart. It's nice to have you back.

How could you forget such a thing? *shakes head with mock disappointment*.
Thanks, though.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I meant CP9 In Training.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Wow.......... I thought you just ignored that, I am very sorry.
I did not forget you were smart, I forgot to consider it.

How can you have 7 BAB at lvl 8?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

The hit die is D8 The BAB is 7 the saves are, Fort5 Ref5 Will3, this is for a level 8 CP9

I'll replace one level of assassin with one of CP9.

--------------------Basic Information----------------------
Name: Remiel Hassan.
Player: Hypermnestra
Age: 21
Gender: Male.
Height: 5'10
Description:
Race: Human
Class: Rogue/Monk/Assassin/CP9.
Level: 3 Rogue/3 Monk/1 Assassin/1 CP9.
Level Equivalency: 8
Alignment: Lawful Neutral.
Deity:
Languages: Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Undercommon.
------Attributes----------
Str: 14[+2]
Dex: 18[+4]
Con: 12[+1]
Int: 16[+3]
Wis: 18[+4]
Cha: 15[+2]
Fort Save: +5
Ref Save: +5
Will Save: +3
Hit Points: 30/30.
Attack Bonus: +7
Damage Bonus: +2
Base Attack Bonus: +7
Sneak Attack Bonus: +3d6.
AC: 20.
------------------Equipment-------------------------------
Clothing: Courtier's Outfit, Bracer of Armor +1, Ring of Protection +1.
Off Hand:
Primary Hand: Axiomatic Siangham[1d6, +2d6 against chaotic-aligned enemies].
Miscellaneous: Shuriken[5(concealed)], Sassone Leaf Residue[20/20 uses], Thieves' Tools.
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats: Weapon Finesse, Track, Stealthy, Improved Initiative, Run.
Class Feats: Sneak Attack[+2d6], Trapfinding, Trap Sense[+1], Evasion, Basic Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency, AC Bonus[+4], Flurry of Blows, Improved Unarmed Strike, Stunning Fist, Fast Movement, Still Mind, Snatch Arrows, Sneak Attack[+1d6], Death Attack, Poison Use, Shigan.
Skills: Balance[7], Hide[9], Spot[7], Bluff[7], Disguise[7], Climb[7], Escape Artist[7], Jump[7], Forgery[7], Intimidate[7], Listen[7], Move Silently[7], Search[7], Sense Motive[7], Sleight of Hand[8], Survival[7], Swim[7], Tumble[8], Use Rope[7], Speak Language[4].
Spells: None.

Okay, there we go. All done.
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