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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hey Hyper kudos on the Heathen

Hellz to the yeah!
http://images2.cpcache.com/product/224647822v4_480x480_Front_Color-Black.jpg
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I wonder if a 21 Cha would crack a Paladin O_o

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

This will be epic i bet the @ss@ssin will fight Mord and neri alot not much hidan

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Talking Bout a DC 21 will save

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I wonder if a 21 Cha would crack a Paladin O_o

What 21 Charisma did you have in mind?
And it depends: is (s)he a Catholic paladin? >.>
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

As long as nobody directly insults her religion or beliefs, Neri could care less if he's Atheist or not. In other words, tolerant.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Since DBS was in a jolly good mood, he told me to guess what he was drinkoing at that moment and I said Coke (:P), so I got an extra roll to any stat and now have a 21 Cha

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

As long as nobody directly insults her religion or beliefs, Neri could care less if he's Atheist or not. In other words, tolerant.

Oohhh...that might be a bit of a problem.
This particular assassin is all business on the job, but when not working, he turns into a pretty smooth-tongued smart-*** with sarcasm to spare. I foresee a lot of conflict.
Holladay15
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Holladay15
3,671 posts
Nomad

Actually Kiltre might like this character

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Pay Hidan and he will do stuff for you like hold mordecai in the air and prevent them from touching you Ect.....

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Since DBS was in a jolly good mood, he told me to guess what he was drinkoing at that moment and I said Coke (:P), so I got an extra roll to any stat and now have a 21 Cha

Dayum!
That means I would have to roll a 13 or above(Hyperion has +8 will save).
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i think that all the thing that dbs gave because he was in a good mood should disappear

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yeah...I do kinda agree with TRF on that point.

Holladay15
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Holladay15
3,671 posts
Nomad

Name: Kiltre orgust
Player:Holladay15
Age:Teifling
Sex: Male
Lookshowever technical you want to get)
Race:Tiefling
ClassRogue)
Level:6
Level equivalency: 7


Attributes:

Strength(16)
Dexterity(18)
Constitution(15)
Intelligence(18)
Wisdom(13)
Charisma(15)
Saves:
Fortitude(3)
Reflex(8)
Will(2)
Hit points:41
Attack7)8)
Damage2d6+3d6 sneakattack/1d8+4d6)

Armor Class (18)
Feats:Weapon Finesse, Alertness, Two-handed attack

Skills:Appraise,Balance,Bluff,Disable device, Open lock, Sleight of hand, escape artist, tumble, search, Spot,
decipher Script

Abilities-Trapfinding, Evasion, trapsense, Uncanny Dodge, Sneak Attack 3d6, darkness 2-per day,
Energy resistance 5 to fire,cold,electricity

Equipment:300 gp and Adventurer's Kit, ShortSword of shock and +2 studded leather, Longbow, 4 sassone leaf residue,
Adamantine dagger (Frost 1d6,vicious 2d6,flaming 1d6),
Adamintine dagger (Shocking 1d6,vicious 2d6,flaming 1d6) one mystery item.

Base speed-40
Language-Common, Infernal, Draconic, Dwarven, Elven, Gnome.

Here thor

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Remiel Chassan.
Player: Hypermnestra
Age: 21
Gender: Male.
Description: Shaven head, black eyes, deep tan, tattooed, lithe, dimples, 5'10.
Race: Human
Class: Rogue/Fighter/Assassin.
Level: 3 Rogue/3 Fighter/2 Assassin.
Level Equivalency: 8
Alignment: Lawful Neutral.
Deity: None.
Languages: Common, Draconic, Elven, Giant.
------Attributes----------
Str: 18[+4]
Dex: 18[+4]
Con: 12[+1]
Int: 16[+3]
Wis: 14[+2]
Cha: 15[+2]
Fort Save: +1
Ref Save: +3
Will Save: +1
Hit Points: 42/42.
Attack Bonus: +12
Damage Bonus: +4
Base Attack Bonus: +8.
Sneak Attack Bonus: +3d6.
AC: 20.
------------------Equipment-------------------------------
Clothing: Chain Shirt[+4].
Off Hand: Heavy Steel Shield[+2].
Primary Hand: ******* Sword[1d10].
Miscellaneous: Sassone Leaf Residue[20/20 uses], Thieves' Tools, Repeating Heavy Crossbow[1d10], Climbers' Kit, Kukri[1d4, concealed], Adventurer's Kit.
GP: 0.
-------Feats/Spells/Abilities/Etc.------------
Feats: Weapon Finesse, Track, Stealthy, Improved Initiative, Run, Exotic Weapon Proficiency, Combat Expertise.
Class Feats: Sneak Attack[+2d6], Trapfinding, Trap Sense[+1], Evasion, Basic Weapon Proficiency, Martial Weapon Proficiency, Exotic Weapon Proficiency, Sneak Attack[+1d6], Death Attack, Poison Use, Poison Save[+1], Uncanny Dodge, Simple Weapon Proficiency, Martial Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency.
Skills: Balance[7], Hide[9], Spot[7], Bluff[7], Disguise[7], Climb[7], Escape Artist[7], Jump[7], Forgery[7], Intimidate[7], Listen[7], Move Silently[7], Search[7], Sense Motive[7], Sleight of Hand[8], Survival[7], Swim[7], Tumble[8], Use Rope[7], Ride[4].
Spells: None.

And my character, once again. Polished a little bit.

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