ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Holladay, you are no longer allowed to use that Armatar. You have brought disgrace and great shame upon it.

Holladay15
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Holladay15
3,671 posts
Nomad

Hey, man I have only played like a month so, cut me some slack.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You are not allowed to use the Red Shield (what DH has), the crazy Elf (what Sho has), the Snake, that Dragon, the green Dragon, the Minotaur or this Skeleton.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I do believe it would be for the best for you to give that Armatar if Dragon is planning on using it once again.

Holladay15
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Holladay15
3,671 posts
Nomad

Name:Kiltre orgust
Player:Holladay15
Age: 38
Sex: M
Looks: big, long black spiky hair, scars on torso. tanned skin, 6'0
Race:Tiefling
ClassRogue)
Level:10
Level Equivalency:11

Attributes:
Strength(16)
Dexterity(18)
Constitution(15)
Intelligence(18)
Wisdom(13)
Charisma(16)

Saves:
Fortitude(5)
Reflex(10)
Will(4)

Hit points:52
BAB: +6/+1
Attack:+10/+5
Damage2d6+5d6 sneak attack)+(1d4+5d6 sneak attack)
Armor Class (18)

Feats: Weapon Finesse, Alertness, two-weapon fighting, combat reflexes

Skills:Appraise [12] ,Balance [12],Bluff [12],Disable device [12],
Open lock [12], Sleight of hand [12], escape artist [12], tumble [12], search [12],
Spot [12],decipher Script [12], Preform dance [5]

Abilities-Trapfinding, Evasion, trapsense, Uncanny Dodge, improved Uncanny Dodge,
Sneak Attack 5d6, darkness 2-per day,bEnergy resistance 5 to fire,cold,electricity

Equipment:300 gp and Adventurer's Kit, ShortSword of shock and +2 studded leather,
Longbow, 4 sassone leaf residue, Adamantine dagger, one mystery item.
Base speed-30
Language-Common, Infernal, Draconic, Dwarven, Elven, Gnome.


I made it look nicer mind leveling it for me?
Holladay15
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Holladay15
3,671 posts
Nomad

But, I actually wanted that armatar for a while

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You have 5 too many skill points.

Holladay15
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Holladay15
3,671 posts
Nomad

But, DBS Said I maxed out all of my skills

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

yeah but not dance.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Actually, I recounted and you are 17 over your maximum.

Holladay15
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Holladay15
3,671 posts
Nomad

Well, rouge has 8+in modifier and tiefling 4+ int modifier

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You have absolutely no idea what you are talking about.......
All you have to do is take away 17 skill points. Besides, your maximum is 14, not 12.

Holladay15
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Holladay15
3,671 posts
Nomad

But, are those not the skill points I relieve in each level???

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Tiefling give you nothing. Rogue gives you 8+ Int bonus.

(8+4)x10=120
Your skills total 137.
120-137=-17
Take away 17 skill points.
Holladay15
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Holladay15
3,671 posts
Nomad

Teifling gives you nothing? Oh, I was confused because I saw that it said that tiefling gets 4+int modifier every level but, ok here

Name:Kiltre orgust
Player:Holladay15
Age: 38
Sex: M
Looks: big, long black spiky hair, scars on torso. tanned skin, 6'0
Race:Tiefling
ClassRogue)
Level:10
Level Equivalency:11

Attributes:
Strength(16)
Dexterity(18)
Constitution(15)
Intelligence(18)
Wisdom(13)
Charisma(16)

Saves:
Fortitude(5)
Reflex(10)
Will(4)

Hit points:52
BAB: +6/+1
Attack:+10/+5
Damage2d6+5d6 sneak attack)+(1d4+5d6 sneak attack)
Armor Class (18)

Feats: Weapon Finesse, Alertness, two-weapon fighting, combat reflexes

Skills:Appraise [10] ,Balance [10],Bluff [10],Disable device [11],
Open lock [10], Sleight of hand [10], escape artist [11], tumble [11], search [11],
Spot [10],decipher Script [11], Preform dance [5]

Abilities-Trapfinding, Evasion, trapsense, Uncanny Dodge, improved Uncanny Dodge,
Sneak Attack 5d6, darkness 2-per day,bEnergy resistance 5 to fire,cold,electricity

Equipment:300 gp and Adventurer's Kit, ShortSword of shock and +2 studded leather,
Longbow, 4 sassone leaf residue, Adamantine dagger, one mystery item.
Base speed-30
Language-Common, Infernal, Draconic, Dwarven, Elven, Gnome.


Better?
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