ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Yes, much so, If you can impress me with your knowledge of D&D, I will let you use those Armatars again.

Holladay15
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Holladay15
3,671 posts
Nomad

Anything else I need to modify? My saves, health, attributes? I am going to start reading the basics or what ever on SRD.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Beyond the SRD.

Did you already level him?

Holladay15
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Holladay15
3,671 posts
Nomad

Did you already level him?


No, I did not. The only things I changed was level: 10 and LE:11
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Add 7 life, add one to your Reflex save, add one to your first and second attack bonuses and choose one of these:




Crippling Strike (Ex)

A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.
Defensive Roll (Ex)

The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive rollâ"if she is denied her Dexterity bonus to AC, she canât use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogueâs evasion ability does not apply to the defensive roll.
Improved Evasion (Ex)

This ability works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.
Opportunist (Ex)

Once per round, the rogue can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the rogueâs attack of opportunity for that round. Even a rogue with the Combat Reflexes feat canât use the opportunist ability more than once per round.
Skill Mastery

The rogue becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions.

Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A rogue may gain this special ability multiple times, selecting additional skills for it to apply to each time.
Slippery Mind (Ex)

This ability represents the rogueâs ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.
Feat

A rogue may gain a bonus feat in place of a special ability.
Holladay15
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Holladay15
3,671 posts
Nomad

should I go for bonus feat?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What type of Rogue do you want?

Holladay15
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Holladay15
3,671 posts
Nomad

What do you mean what type of rouge do I want??

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What do you see as being the most important part of combat?

Holladay15
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Holladay15
3,671 posts
Nomad

speed and precision. So, crippling strike would probably be best for me.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Either that, or Opportunist.

Holladay15
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Holladay15
3,671 posts
Nomad

Isn't that the same as combat reflexes?

Holladay15
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Holladay15
3,671 posts
Nomad

Name:Kiltre orgust
Player:Holladay15
Age: 38
Sex: M
Looks: big, long black spiky hair, scars on torso. tanned skin, 6'0
Race:Tiefling
ClassRogue)
Level:10
Level Equivalency:11

Attributes:
Strength(16)
Dexterity(18)
Constitution(15)
Intelligence(18)
Wisdom(13)
Charisma(16)

Saves:
Fortitude(5)
Reflex(11)
Will(4)

Hit points:59
BAB: +7/+2
Attack:+10/+5
Damage2d6+5d6 sneak attack)+(1d4+5d6 sneak attack)
Armor Class (18)

Feats: Weapon Finesse, Alertness, two-weapon fighting, combat reflexes

Skills:Appraise [10] ,Balance [10],Bluff [10],Disable device [11],
Open lock [10], Sleight of hand [10], escape artist [11], tumble [11], search [11],
Spot [10],decipher Script [11], Preform dance [5]

Abilities-Opportunist, Trapfinding, Evasion, improved evasion,
trapsense, Uncanny Dodge, improved Uncanny Dodge,
Sneak Attack 5d6, darkness 2-per day,bEnergy resistance 5 to fire,cold,electricity

Equipment:300 gp and Adventurer's Kit, ShortSword of shock and +2 studded leather,
Longbow, 4 sassone leaf residue, Adamantine dagger, one mystery item.
Base speed-30
Language-Common, Infernal, Draconic, Dwarven, Elven, Gnome.


This look's good right?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I guess it looks alright.

Holladay15
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Holladay15
3,671 posts
Nomad

Hey, DBS what is "DC" exactly? I see it a lot when i read about my skills

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