ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3939045
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
gnomepunter
offline
gnomepunter
18 posts
Nomad

lol ok i thought i could do it, but trying to play/cram an entirely new set of D&D rules just isn't going to work >.< sorry about that, i was thinkin "how different could it be?" and yeah... it went downhill from there. Sorry i wasted your time, it was unintentional

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

You sure you don't want to try? I came here as a noob.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Yeah man, I know it's hard to get used to, but it'll work out and it's gonna be fun.

gnomepunter
offline
gnomepunter
18 posts
Nomad

i was thinking of starting my own thread actually. With 1st edition rules, on account of being more familiar and comfortable with them.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Yeah well maybe that could work out, but I still say you should give it a try, you could make your own and play.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Are you sure? We already have a few 3.5 threads running. If you want to start slow, mine is at lvl 1.

gnomepunter
offline
gnomepunter
18 posts
Nomad

Well alright, you've talked me into it. What do i need? i have the website Dragonblaze gave me, and im lost from there

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Well you need to pick a race and class.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

You know the basics of the races, but the classes are a bit different. Are you starting on here or mine and what type of class do you want?

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Since I don't want to clutter this up more than it already is, please answer us on our profiles.

gnomepunter
offline
gnomepunter
18 posts
Nomad

Alright then, um... Halfling Fighter/Theif?

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Name:
Player: gnomepunter
Age:
Gender:
Description:
Race: Halfling
Class: Rogue
Level: 11
ECL: 11
Alignment: CN

Hit Points: 57

Str: 16
Dex: 18
Con: 10
Int: 15
Wis: 13
Cha: 15

AC: 18

Fort: +4
Ref: +12
Will: +5

Languages: Common, Halfling, Gnome, Elven

Traits: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character, +2 racial bonus on Climb, Jump, Listen, and Move Silently checks, +1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear: This bonus stacks with the halflingâs +1 bonus on saving throws in general, +1 racial bonus on attack rolls with thrown weapons and slings.

Features: Sneak Attack +6d6, Trapfinding, Evasion, Trap Sense +3, Uncanny Dodge, Improved Uncanny Dodge, Crippling Strike

BAB: +8/+3
Attack: +12/+7

Damage:

Skills: Bluff 14, Disguise 14, Gather Information 14, Knowledge (Local) 14, Listen 14, Sense Motive 14, Spot 14, Hide 14, Move Silently 14, Tumble 14

Feats: Urban Tracking, Combat Reflexes, Dodge, Improve Feint, Weapon Finesse
gnomepunter
offline
gnomepunter
18 posts
Nomad

i would just like to say, where have you people been all my life?

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

I've been in a place called Louisiana where it has been over 90* the past two weeks and is 74* right now in the middle of the night...

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

I've been in the darkest recesses of your mind.

Showing 33766-33780 of 46375