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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
gnomepunter
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gnomepunter
18 posts
Nomad

Ah i wondered what that noise coming from those dark recesses was, good to know im not crazy lol and 90 over two weeks sounds glorious as compared to the rain and humidity we have in Missouri

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Lucky for me it's in the 70's and low humidity.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So....... Tiefling Paladin....... riding a Unicorn....... Dibs, I love you now.

Hey, genius, Louisiana, as in the hot ***, humid *** place. It is very wet here.

gnomepunter
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gnomepunter
18 posts
Nomad

Hey, im a 15 year old insomniac. I cant afford to know what im talking about 100% of the time

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

yeah, I've actually wanted to do this for a while, but desert doesn't like Tieflings, and you can both suck it.

gnomepunter
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gnomepunter
18 posts
Nomad

if you insist

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Read the profile, then rethink your answer.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Well school habits of NOT sleeping in are still in full effect, so I'm here bright and early >.>

kale31899
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kale31899
9 posts
Nomad

OK! So I'd like to join!
Name: Tarlok Malachi
Player: Kale31899
Age: 14
Sex: Male
Height: 5'3"
Skin: Tan
Eyes: Deep Blue
Weight: 150 lbs.
Race:Human(extra feat/skill)
Class: Paladin
Level:1
Level Equivalency: 2
Attributes: Strength(Str) 16, Dexterity(Dex) 15, Constitution(Con) 15, Intelligence(Int) 11, Wisdom(Wis) 14, Charisma(Cha) 17
Saves: Fortitude(Con) ,Reflex(Dex) ,Will(Wis) (Need completed)
Hit points: ???+2
Attack: ???
Damage: ???
Armor Class(AC): ???
Feats: Pick for me please! -_-"
Skills: Pick for me please! -_-"
Equipment:300 gp and Adventurer's Kit

Background of my character!:
No one really knows about this paladin. Tarlok was fighting a great evil when he fell of a cliff. He hit his head and his memory was completely wiped out.
So um... Yeah here's my character!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

We are currently level 11, and we already have a Paladin-type character, but you can still be one if you want >.>

I'm not the best person to talk to about character sheets, but I can still give some basic pointers about making sheets.

Holladay15
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Holladay15
3,671 posts
Nomad

I think a monk would be a nice add on or maybe a fighter?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hm.... a fighter-type would be nice. The party is pretty balanced so you can basically be whatever you want.

Holladay15
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Holladay15
3,671 posts
Nomad

Male Human Fighter 11
Lawful Good

Strength 16 (+3)
Dexterity 17 (+3)
Constitution 17 (+3)
Intelligence 15 (+2)
Wisdom 8 (-1)
Charisma 15 (+2)


Total Hit Points: 104 (according to generator) >.>

Armor Class: 13 = 10 + 3 [dexterity]

Saves:
Fortitude save: (+12)= 7 [base] + 3 [constitution] + 2 [great fortitude]
Reflex save: (+8)= 3 [base] + 3 [dexterity] + 2 [lightning reflexes]
Will save: (+4)= 3 [base] -1 [wisdom] + 2 [iron will]

Languages: Common (? 2 more)

Feats: choose 11 feats


Skills: Climb [14], Intimidate [14], Jump [14], Swim [14]

Equipment: Choose

Should probably go with this fighter, 11 feats!

kale31899
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kale31899
9 posts
Nomad

OK! That's perfect! I'll take him thanks!

Now for the 11 feats!
Agile, Athletic, Endurance, Diehard, Improved Unarmed Strike*, Deflect Arrows*, Snatch Arrows*, Persuasive, Two Weapon Fighting, Weapon Focus and Specialization all in One Handed Melee Weapons
*If there isn't a archer in our group get Greater Weapon Focus, Two Weapon Defense, and Improved Two Weapon Fighting

I choose Elfish, and Dwarven as my bonus languages.

For equipment I'd like 2 ******* Swords, and a Breastplate with spikes!

I'd like to be Lawful Neutral though, and change his height to 5'5" and his weight to 135 lbs.

kale31899
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kale31899
9 posts
Nomad

Oops it bleeped out Bas tard :P

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