ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I guess, if you won't.

Spell list for demon guys and spells per day.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

6-1st :True Strike, Unseen servant, Fist of Stone, Orb of Cold Lesser, Orb of Sound Lesser, Orb of Electricity lesser
6-2nd ance of ruin, Rope Trick, Blur, Spider Climb, Blade of Pain and Fear, Tongue Serpents,
6-3rd :Gaseous Form, Hold Person, Deep Slumber, Fly, Lightning Bolt,
6-4th ancing chains, Wall of Deadly Chains, Shout., Ice Storm,
4-5:Wall of Ooze, Soul Shackles

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Wouldn't one use of Ice Storm fix this?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well that would smash everyone here also, same problem as dance of ruin.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Chains?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Which one.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Both. Which would be better for this?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well the walls would be good to set up a perimeter, he would use both to set up a defense around you all then animate the chains on his torso for defense and attacking purposes.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Can the wall be a dome?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I guess so, and the chains are more than 2 inches thick.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Couldn't he completely shield them all?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No there is still a gap at the top, it can be minimized if he chugs one of his drinks.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Wall of chains like that, then dancing chains at the hole.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No if you used both his wall spells you would have enough, and dancing chains makes the chains on his torso come to like, he can use then to grapple, and make spikes grow on them and attack like spiked chain weapon.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Couldn't he Spiderclimb and use Dancing chains?

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