ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well the chains are animated and sorta floating, they are each 15 feet naturally and he can make them up to 30 feet.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

And they can cover the hole?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well if you only use wall of chain then no but with both walls possibly.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Fine.
Both walls, Ice Storm outside?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Okay just saying what he would do to get you a taste of his style, he probably wouldn't use Ice storm, but it's up to you.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Well, his only good killing spells are Orb of Sonic and Ice Storm.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Tongue Serpents, Lightning Bolt, Shout, Dance of ruin, and Dancing chains.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Tongue Serpents
Thought it was talking to snakes.......

Lighting Bolt
Wall of Chains=lightning rod, water=we all die.

Shout
We are inside, they are outside.

Dance of Ruin
Suicide

Dancing chains
We are inside, they are outside.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Who ever said they were outside.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

THAT WAS THE WHOLE ****ING POINT OF TH WALLS!!!!!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

There inside the cave with you all, the ice storm would smash through the walls.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Besides Drake would set up the defenses around the stoned ones then leave to fight the rats himself, without him in the dome, it fully closes.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Is anyone here if so, say so.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

You're hre saying what he would do, yet you're making someone else control him. If you have such a good idea of what he would do, then why do you need someone else to do it for you?

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Hey Roll call i need to know whos on

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