ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well you miss, and it pinches you, so far it's hit for 13 points of damage.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

He gets two attacks a round and he uses them both every round.
E: "Shoot two feet short of my legs!!!"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah, I'll say either he misses which means they both miss.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I'm just saying, auto attack unless something happens.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Cast flare on the Arrow and shoot two feet below his legs.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah cause I think Noob went sleepy time, well her attacks missed, you hit once for 7, and the crab hit again for 4.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Actually Touch of Fatigue, not flare.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Don't matter, still missed.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Keep auto attacking and Noobs didn't have her arrow spam this time.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Keep on shooting one arrow at a time.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

At three arrows a turn. At three arrows a turn, you still have no penalties.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well lets see this time Mord hits both times for 18, and Neri Hit Mord with her arrow in the sack for 13, and the crab fumbles and lets go of Mord.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Oohh the penalties are from rapid shot, correct?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Heal self for 10 and attack.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Rapid Shot gives you -2 to every attack, but gives you an extra attack.
Manyshot ****s you up.

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