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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well your fail is so epic you drop your sword. The thing still misses you again, and Neri manages to hit this thing twice for 27.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dive down to get it!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Stop firing until he resurfaces.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Don't, just keep shooting. Arrows won't go that deep.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well Neri pounds this thing again for 18, and finishes it off.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Exactly and the crab would follow him down assumedly and make a waste of arrows. She's scared to death of hitting him again, anyway.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, Mord catch Vrocshar?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Not yet, he suddenly feels another pincer spear his upper thigh.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Acid blast and swim down faster!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Would True Strike make the arrow go deep enough to hit the crab?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No, even with that you would need like a twenty, the water stops the acid from doing **** to it.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

If so, True strikwe the arrow and shoot the crab.

Gotta help do something, should be back within 25-30.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Holy crap you actually manage to hit it for 14 then the next one misses and the last one, hits Mord again.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, my acid works under water, the MM says so. Even a Red Dragon's breath works underwater.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well I don't like acid working under water.

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