ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I was at 52, right?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I can summon a Celestial dolphin for you, or I could simply kjust put the dam crab to sleep, fascinate it or hypnotize a bunch of crabs. your choice.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I should be at 70 after that and rehealing.

Beat its ***.

Noobs, where the **** are you?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

A,B and C, if you would.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

I figure the crab has more than 4 hd just saying and so sleep might not work on it

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Celestial dolphin and Sleepy time for all the angreh crabbies.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Then hypnotize instead of sleep.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

doesn't hypnotism work on 4 hd like sleep

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

2d4..... You know what just Enlarge person and then True Strike the eyesore of the crab if it hasn't already fallen off.

Remind me to never EVER EVER be a magic class.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Got to go into town BRB, and took a shower.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

And My internet cut of for a second.

Noobs, don't forget that you are a first level Wizard in a 11th lvl campaign.

A level 11 Wizard can use a 11d6 lightning bolt that deals 5d6 to 11 other creatures.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

They can also instakill 11d4 creatures.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

>.> Whatever.

Dinner.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Magic users are a lot better than you give them credit for.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Okay I'm back, and lightning bolt would do 11d6 to any creatures in it's path.

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