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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No I didn't they were supposed to be part of your reward from the armor thing but you didn't get them there, then you spent all your money on your sword, so no gauntlets for you.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No, after all of the dealing, you said I could keep the gauntlets!

Noobs, just fry the thing!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I said you could keep the helmet.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No, I remember wher eMord tyied using the Comprehend LAnguages helmet and youi said he didn't have it.

more elaborate description of 'fry the thing'? Neri is deathly afraid of hitting Mord again, plus she can't heal.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No, you said no helmet, yes gauntlets.

Equipment: Adventurer's Kit, Cloak of Elvenkind, Boots of Elvenkind, Gauntlets of Ogreâs Strength
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What ever, Mord got made an elf for his reward, and he spent all his cash on the sword, so he has no magic items.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Huh? I'm not completely sure on the Gauntlets, but I am completely certain he didn't spend all his money on the sword and that he hjad one other magic item at the end.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Mord, had like no cash, the only ones in the party that had gold were Neri and Arturo, which is why they bought most of the equipment. I'll be back in a bit.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, you remember the one major flaw I told you you had as a DM?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I do not, what my lack of hard back copies.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

No, your lack of consistency.
You did approve every item Mord has right now.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

No, you're thinking too far back. Think when EVERYONE had money (Hyperion was thinking of buying the Holy Avenger, he also bartered for the Gloves of Dexterity with the one merchant and lowered the price to 3500 gp). Everyone had a little something and a little gold on the side by the end. I believe this was RIGHT after the quest to retreive the Millenial Chainmail, errbody got magic items (Neri got onlyone since she got her family back). Afterwards, everybody went to Waterdeepa nd there was a huge shopping spree.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah well the copy that I had did not have the gauntlets, so when you updated I checked the abilities only, I have yet to add the gauntlets bonus to anything.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Name: Mordecai Woodsoul
Player: Dragonblaze052
Age: 86
Sex: M
Looks: Jet black hair, regal bearing, fierce gaze
Alignment: Chaotic Good
Race: Elf
Class: Dragon Shaman (Copper)
Level:11
Level Equivalency:11
Attributes: +2 saving throw against enchantment spells/effects, +2 bonus on spot/search/listen checks, auto-search for hidden doors at 5ft, Low-light vision
Str 16 (18)
Dex 18
Con 14
Int 12
Wis 10
Cha 16
Saves: Fortitude 9, Reflex 7, Will 7
Hit points:83
BAB: +8/+3
Attack:+ 12/+7
Damage: Shocking Flaming Elven Courtblade of Dragon's Bane (1d10+2d6+3), 12 Light Hammers (1d4+2[4]), Flaming Comp Longbow (1d8+1d6+2) (20 arrows)
AC:22 Elven Chain 4, Amulet of Natural Armor (+1), Bracers of Shielding (+2), Natural Armor 1
Features: Spider Climb, Draconic Aura +3, Totem Dragon(Copper),
Draconic Adaptation, Acid Breath Weapon (5d6 15ft line, DC 22 for half, once every 1d4 rounds), Draconic Resolve(Immunity: Sleep, Paralysis), Touch of Vitality (54), Natural Armor 1, Touch of Vitality (Improved)
Feats: Improved Initiative, Skill Focus(Hide), Ability Focus(Breath Weapon, +2 to DC), Item Familiar (Courtblade), Skill Focus (Jump), Weapon Focus (Courtblade)
Skills: Hide (14+5+4+3), Move Silently (13+5+4), Jump (9+4+3)
Equipment: Adventurer's Kit, Cloak of Elvenkind, Boots of Elvenkind, Gauntlets of Ogreâs Strength
Dragon Auras: Power, Senses, Energy Shield, Vigor, Toughness




Vrocshar (Item Familiar)
Increased Sapience
Languages: Elvish, Draconic
Int 12
Wis 16
Cha 12


Leadership Score: 16
Followers:

Lvl 1: 3 Rogues, 2 Archers, 7 Fighters, 2 Druids, 1 Bard, 5 Dragon Shamans, 1 Ninja, 1 Barbarian, 1 Paladin of Freedom

Lvl 2: 1 Barbarian, 1 Wizard

Lvl 3: 1 Rogue
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah that was old management and I was not around during this, so I have no recollection of these events.

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