ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

And Thor's is March 11th, right?
Wrong again sir.
Hyper... I've been fighting that battle since he first said "Asmodeus" on this thread.....
You only did that after Angel came in.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

How many hit points does Drake have?
94.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

94.

What's his Fort save modifier?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, when you first said what Drake's class was, I called bull **** then and there.....

So, I have them backwards, right?

And his Ref.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What's his Fort save modifier?And his Ref.
6.
So, I have them backwards, right?
Maybe.
Dibs, when you first said what Drake's class was, I called bull **** then and there.....
Did not.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

6.

And what's his AC?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, I have always been apposed to his class.....

http://imgs.xkcd.com/comics/silent_hammer.png

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

And what's his AC?
Before buffing 19.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Before buffing 19.

The golemrilla has a 20% chance of killing Drake instantly.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dibs, I have always been apposed to his class.....
And I've always been apposed to Angel's race.
The golemrilla has a 20% chance of killing Drake instantly.
That is why I is happy for spells.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

That is why I is happy for spells.

What spells?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What spells?
Well besides the oh so useful teleport. Wall of force, just about any long range spell that they have. You see where I'm going with this.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well besides the oh so useful teleport. Wall of force, just about any long range spell that they have. You see where I'm going with this.

Doesn't matter, Dibs. The golemrilla has a 20% chance to kill Drake instantly. It's impossible for Drake to make the save, the golemrilla has a 20-25% crit chance, and it's impossible for the golemrilla to miss even if it doesn't score a crit.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Doesn't matter, Dibs. The golemrilla has a 20% chance to kill Drake instantly. It's impossible for Drake to make the save, the golemrilla has a 20-25% crit chance, and it's impossible for the golemrilla to miss even if it doesn't score a crit.
Unless he is out of his range.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Unless he is out of his range.

All the golemrilla needs is one hit, Dibs. And teleport takes one action to cast, so even if Drake moves before it, it would still get a chance to hit him, so would the rest of the party.
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