ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

All the golemrilla needs is one hit, Dibs. And teleport takes one action to cast, so even if Drake moves before it, it would still get a chance to hit him, so would the rest of the party.
But Drake would most likely use his and my favorite spell Disintegrate. Not to mention he would have the Help of Gis.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, just fix the problem and change Drake's ****ing class.....

http://imgs.xkcd.com/comics/natural_parenting.png

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dibs, just fix the problem and change Drake's ****ing class.....
No I like this class.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

But Drake would most likely use his and my favorite spell Disintegrate. Not to mention he would have the Help of Gis.

Disintegrate isn't all that great a spell, Dibs. If Drake did the maximum possible damage, the golemrilla would still have about 50% of its hit points left.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Disintegrate isn't all that great a spell, Dibs. If Drake did the maximum possible damage, the golemrilla would still have about 50% of its hit points left.
Maximum damage for disintegrate is 144.....
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, what all does the class entail.....?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No I like this class.

That's so stupid, Dibs...
We'll have Angel or Ere cast Detect Evil next time Drake's around, and the party will kill him. Okay?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dibs, what all does the class entail.....?
Good hit die, enhanced gather information, summon devils and demons, and hell cats. And some other stuff.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Maximum damage for disintegrate is 144.....

Hell no it isn't. Drake is level 12, maximum damage for Disintegrate is 72.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Oh, nevermind, you're right. It is 144, I misread.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Hell no it isn't. Drake is level 12, maximum damage for Disintegrate is 72.
2 d6 per class level. 2 x 12 = 24. 24 x 6 = 144.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

That's so stupid, Dibs...
We'll have Angel or Ere cast Detect Evil next time Drake's around, and the party will kill him. Okay?
If they did do that one of two things would happen. A. Drake would simply leave, or B. Drake would harbor a deep hatred for all of you and come back for your heads.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

If they did do that one of two things would happen. A. Drake would simply leave, or B. Drake would harbor a deep hatred for all of you and come back for your heads.

If he came back for our heads, he would die.
Seriously Dibs, just change the ****ing character class already.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

If he came back for our heads, he would die.
Who said he would come back by himself.
Seriously Dibs, just change the ****ing character class already.
I would if I found one I actually liked.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Then please just quit this game, Dibs, and put your evil character in a game where the characters are evil...

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