ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
loco5
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loco5
16,287 posts
Peasant

I hate your ****ing sheet template, Loco.


really? it still gets the point across, it's not likes it's in an alien language
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord grabs the back of his shirt collar and pulls him to his feet.
"Tell me!"
He isn't yelling, he's just load.

Hyper, he has also managed to not have a nightmare like that for a while now. You just brought them back. They aren't going away easily.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

really? it still gets the point across, it's not likes it's in an alien language

It's missing stuff, though, and it's all disorganized. This one is so much better.
--------------------Basic Information----------------------
Name:
Player:
Age:
Gender:
Race:
Class:
Level:
Alignment:
Deity:
Languages:
------Attributes----------
Str:
Dex:
Con:
Int:
Wis:
Cha:
Fort Save:
Ref Save:
Will Save:
Hit Points:
Base Attack Bonus:
Attack Bonus:
Damage Bonus:
AC:
------------------Equipment-------------------------------
Armor/Clothing:
Weapon:
Unequipped: None.
Transportation: None.
GP:
-------Feats/Spells/Abilities/Etc.------------
Feats:
Class Abilities:
Racial:
Skills:
Spells:
Here's a link to the samurai tables.

Mord grabs the back of his shirt collar and pulls him to his feet.
"Tell me!"

Jeez...and nobody protests this?
The civilian jumps and squeaks loudly. You can tell he's shaking.
"The giants..." he says quietly.
Malachi picks up Mord by the back of his shirt, and carefully pries his fingers off the civilian's shirt. The civilian drops to the ground, eliciting another squeak. Then Malachi sets Mord back down.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord glares at Malachi, his body quivering in rage, then he turns and leaves.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Mord glares at Malachi, his body quivering in rage, then he turns and leaves.

Did you not see what the civilian said?
So...playing Angel and Neri, now? They've been pretty silent thus far.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I saw it, but Mord is to infuriated to care.
No idea whether Neri followed or stayed behind.
Angel is still in her own sad, little world.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No idea whether Neri followed or stayed behind.

You're in control of Neri, remember?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Yes, but I don't know which she would have done.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yes, but I don't know which she would have done.

You gathered up everyone, remember? Just say she followed, so you don't stall the game...
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

That works, but now we have nobody to interrogate that I can control unless it is a Follower. Do you mind?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

That works, but now we have nobody to interrogate that I can control unless it is a Follower. Do you mind?

You are controlling Neri, DB...
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Didn't you just say she followed Mord... away from the civilian.....?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Didn't you just say she followed Mord... away from the civilian.....?

Oh, I see. So she stayed. Just say that she stayed, so you don't stall the game. Sorry, I thought you meant would she follow him to talk to the civilian in the first place. She'll have to be the interrogator now.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Neri reluctantly stays as Mord asked of her.
N: "What about the Giants?"

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

N: "What about the Giants?"

"They're attacking us..."
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