Forums → Forum Games → Dungeons 'n Dragons 3.5 Forgotten Realms Setting
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Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)
Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
- 46,375 Replies
N: "And you came here to ask for our help?"
He nods weakly, staring at the ground.
"Why we can't get food..."
--------------------Basic Information----------------------
Name:Fuji
Player:Loco
Age:28
Gender:M
Race:Human
Class:Samurai
Level:12
Alignment:Lawful good
Deity:Heironeous
Languages:Common
------Attributes----------
Str:17 (+1)
Dex:16
Con:14
Int:10
Wis:12
Cha:17 (+1)
Fort Save:4
Ref Save:4
Will Save:10 (+2)
Hit Points:?
Base Attack Bonus:+12/+7/+7
Attack Bonus:?
Damage Bonus:
AC:21/22
------------------Equipment-------------------------------
Armor/Clothing:Breastplate, +3 Bracers of armor
Weapon:+2 Katana, +1 Wakizashi,
Unequipped: HVY Crossbow, Deck of Illusions, Marble Elephant, 3 Beads of Force, Adventurerer Kit
Transportation: None.
GP:1900
-------Feats/Spells/Abilities/Etc.------------
Feats:Power attack, Cleave,great cleave, Two Weapon Defense(+1 AC when weapon in off hand), Iron will, Mounted Combat
Class Abilitiesaisho prof, Two Swords as One, Kiai Smite 1/day(Shout, cha bonus to atk/dam) stare down,Ancestral Weaponry, Pledge of Loyalty, Horde Breaker,Whirlwind attack,Ancestral Guidance,Blindfighting,Terrible Blows, Iaijutsu, Parry Magic, Subtle Cut, Blade of Devastation, Iaijutsu Focus, Cut Magic
Racial: i don't think i have any for hooman
Skills:ride, dipolmacy, sense motive, 6 Knowledge, 6 preform (rest evenly divided)
Spells:
i left some out and i never factored in the stats for the saves :/
N: "Alright, we'll get rid of the Giants for you."
"Thank you..."
I don't want to continue in the campaign with just you to play. We should help Loco with his sheet.
Attack Bonus:?
Strength Bonus + Base Attack Bonus + Any Weapon Bonus.
Also, Loco, what is your Ancestral Weapon?
I'm going to say that the Kiai! ability will get you an automatic confirm after a critical hit, and it will be your Samurai level divided by 4 per day.
Strength Bonus + Base Attack Bonus + Any Weapon Bonus.
english please
and it will be your Samurai level divided by 4 per day.
i thought it was half my level +2
english please
You really need to learn basic game terminology, Loco...
So your attack bonus is 19.
Now, what is your Ancestral Weapon?
i thought it was half my level +2
That was too powerful and too often.
--------------------Basic Information----------------------
Name:Fuji
Player:Loco
Age:28
Gender:M
Race:Human
Class:Samurai
Level:12
Alignment:Lawful good
Deity:Heironeous
Languages:Common
------Attributes----------
Str:17 (+1)
Dex:16
Con:14
Int:10
Wis:12
Cha:17 (+1)
Fort Save:4
Ref Save:4
Will Save:10 (+2)
Hit Points:?
Base Attack Bonus:+12/+7/+7
Attack Bonus:+ 19
Damage Bonus:
AC:21/22
------------------Equipment-------------------------------
Armor/Clothing:Breastplate, +3 Bracers of armor
Weapon:+2 Katana, +1 Wakizashi,
Unequipped: HVY Crossbow, Deck of Illusions, Marble Elephant, 3 Beads of Force, Adventurerer Kit
Transportation: None.
GP:1900
-------Feats/Spells/Abilities/Etc.------------
Feats:Power attack, Cleave,great cleave, Two Weapon Defense(+1 AC when weapon in off hand), Iron will, Mounted Combat
Class Abilitiesaisho prof, Two Swords as One, Kiai Smite 1/day(Shout, cha bonus to atk/dam) stare down,Ancestral Weaponry, Pledge of Loyalty, Horde Breaker,Whirlwind attack,Ancestral Guidance,Blindfighting,Terrible Blows, Iaijutsu, Parry Magic, Subtle Cut, Blade of Devastation, Iaijutsu Focus, Cut Magic
Racial: i don't think i have any for hooman
Skills:ride, dipolmacy, sense motive, 6 Knowledge, 6 preform (rest evenly divided)
Spells:
and damage bonus
but how do i do weapon and strength bonus?
but how do i do weapon and strength bonus?
You have your weapon enchanted to +2, ergo, your weapon bonus is +2.
Strength bonus...*facepalm*. Your attribute bonuses, you noob...6-7 is minus 2, 8-9 is minus 1, 10-11 does nothing, 12-13 is plus 1, 14-15 is plus 2, and so on and so forth...
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