ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

does it matter whether i'm using a homebrew class or not? i mean it's not like it's insanely overpowered
Actually it is much stronger than either of the samurai versions I have.
loco5
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loco5
16,287 posts
Peasant

Actually it is much stronger than either of the samurai versions I have.


you have a problem with a samurai who is stronger than the book says but not a big *** iron golem?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

you have a problem with a samurai who is stronger than the book says but not a big *** iron golem?
The iron golem had LA and Racial HD out the ***.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

you have a problem with a samurai who is stronger than the book says but not a big *** iron golem?

That iron golem has an HD of 9.
I guess that the homebrew is all right, if you agree, Dibs.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

That iron golem has an HD of 9.
I guess that the homebrew is all right, if you agree, Dibs.
I strongly disagree.
loco5
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loco5
16,287 posts
Peasant

I strongly disagree.


blegh, nvm i don't feel like making a new character
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Loco, I could make a character for you.

loco5
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loco5
16,287 posts
Peasant

Loco, I could make a character for you.


no thanks i liked that samurai, but i don't feel like looking for another class i like as much as that one
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I could design a Fighter to emulate a Samurai and you could keep Fuji, though he would be modified as far as his sheet goes.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Level Attack Bonus Save Save Save Special
1st +1 +2 +0 +0 Daisho profi ciency
2nd +2 +3 +0 +0 Two swords as one
3rd +3 +3 +1 +1 Kiai smite 1/day
4th +4 +4 +1 +1 â€"
5th +5 +4 +1 +1 Iaijutsu master
6th +6/+1 +5 +2 +2 Staredown
7th +7/+2 +5 +2 +2 Kiai smite 2/day
8th +8/+3 +6 +2 +2 Improved Initiative
9th +9/+4 +6 +3 +3 â€"
10th +10/+5 +7 +3 +3 Mass staredown
11th +11/+6/+1 +7 +3 +3 Improved two
swords as one
12th +12/+7/+2 +8 +4 +4 Kiai smite 3/day
13th +13/+8/+3 +8 +4 +4 â€"
14th +14/+9/+4 +9 +4 +4 Improved
staredown
15th +15/+10/+5 +9 +5 +5 â€"
16th +16/+11/+6/+1 +10 +5 +5 Greater two
swords as one
17th +17/+12/+7/+2 +10 +5 +5 Kiai smite 4/day
18th +18/+13/+8/+3 +11 +6 +6 â€"
19th +19/+14/+9/+4 +11 +6 +6 â€"
20th +20/+15/+10/+5 +12 +6 +6 Frightful presence
Well this is the complete warrior version.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

no thanks i liked that samurai, but i don't feel like looking for another class i like as much as that one

We can help you pick a new class.
loco5
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loco5
16,287 posts
Peasant

I could design a Fighter to emulate a Samurai and you could keep Fuji, though he would be modified as far as his sheet goes.


how modified


also i don't see all the hubub over it, hyper saw it, deserhyena saw it, i'm fairly sure thor saw it too and they thought it was fine
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Well, it wouldn't have the special abilities (Kiai and Staredown) but I would keep it as close as possible.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

also i don't see all the hubub over it, hyper saw it, deserhyena saw it, i'm fairly sure thor saw it too and they thought it was fine
I'm not sure if desert or Thor saw it. I know he saw the homebrew ninja and disapproved strongly.
loco5
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loco5
16,287 posts
Peasant



Well, it wouldn't have the special abilities (Kiai and Staredown) but I would keep it as close as possible.



i don't even know what stare down does


I'm not sure if desert or Thor saw it. I know he saw the homebrew ninja and disapproved strongly.


desert and thor were still DMing during the time i played him, they had to see it
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