ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Yeah I guess so.

Do all of you have horses?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I do believe so. We've all had to buy them for prior missions.
What about the Golem?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah don't you guys remember you had a stable, but didn't I have like a worg to ride.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

What about the Golem?

It doesn't have a horse.

Yeah don't you guys remember you had a stable, but didn't I have like a worg to ride.

Yeah, you have a worg.
Does anyone have a bonus to Ride? And if so, what's the bonus amount?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I get a plus 10 for being awesome.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Neri has a total of about +13 to Ride.

But nothing can carry the Golem...

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah the dam thing ways 5000 pounds.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dam it I meant weighs.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

But nothing can carry the Golem...

Precisely. It will follow you, but depending on the length of the trip it will arrive after you do.

Well, the terrain is very rough and rocky. On the first day of travel, Mord's horse falls and breaks its leg. You are forced to kill it. Mord is left horseless, and he walks behind with the golem. Fuji's horse also slips and falls, which slows you guys down for about three days until it recovers, but it doesn't die. Nobody else has any problems. You reach the village in about a week(it takes the golemrilla and Mord another two days). You can see that it has been almost completely demolished, and there are a lot of dead bodies lying around. You can see a lot of enormous footprints in the ground, but no actual giants.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hyper....... Mord and Angel are both Healers....... the Horse could have lived.......

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Seriously, what do you have against horses.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyper....... Mord and Angel are both Healers....... the Horse could have lived.......

Then the thing slipped off a cliff, died, and Mord broke his leg, which Angel and Neri healed.


Seriously, what do you have against horses.

Nothing, I rolled a 1 for DB.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hyper....... you're pulling a Dibs.......
Mord takes Angel's horse.
Angel flies.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Hyper....... you're pulling a Dibs.......
Mord takes Angel's horse.
Angel flies.
Shut up *****.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyper....... you're pulling a Dibs.......

No, I'm not, DB. It was just a crappy roll. The horse died. 1 was death, 10 and below was injury requiring recovery, 10 and above was everything went well.


Mord takes Angel's horse.
Angel flies.

Then everyone but the golem arrives in 7 days.
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