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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I think the barbarian should go second, not the ranger.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Ok, so the Paladin is going first (sound of dice rolling) The Paladin think he might hear something coming from the bottom of the stairs, but it seems quite faint. a shine of the latern shows that these stairs seem to go pretty far down, which is unusual for a basement. You are suspicious if this is even a basement, as it appears that the walls go from masonry to rough unhewn cave walls not but 40ft down the stairs (it's a bullseye latern, right?)

What do you want to do?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i thik we should leave someone behind incase it's a trap we don't all fall for it

DesertHyena
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DesertHyena
2,886 posts
Peasant

What does everyone else think?

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

idk

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

The Paladin thinks we should have the rogue check for traps before we continue.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i will do that but i will probably have to go ahead of you

DesertHyena
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DesertHyena
2,886 posts
Peasant

So the rogue is checking for "traps", when he thinks this basement could in itself be a "trap"? lol (sound of dice rolling) Well, he doesn't see any traps, but it's just the stairs, the rogue "knows" that they NEVER put traps on the stairs (*under breath* Yeah, right). Seriously though, you don't see any traps.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

somebody lob a grenade

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Continue on our way, but we should leave someone behind in case we get trapped.
Or maybe tell the parents where we're going before we do it, just in case.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

The Ranger begins cheerfully humming/singing to himself.

DesertHyena
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DesertHyena
2,886 posts
Peasant

(@SirNoobalot)??? O...K... so let's leave the Barbarian behind, that way he technically doesn't miss anything, and he is the one you would want to save you from a trap, if there is one (and I'm not saying there is or isn't). What do you guys want to do?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

and i start to sing to my self about coming to play "Run away if you see me
Dont even say my name
Dont think that you can know me
Dont try and play that game
Every day that i get better
I watch as you get worse
My script is too the letter
And I'll write your final verse

I am here to stay (Well im here to stay)
And i have come to play

I came to play
I came to play
There a price to pay
Time for you to get down on your knees and pray
I came to pay
Say goodbye to the good old days
Their never coming back
Watch your future fade
I came to play
I came to play to get my dues paid
I guess you had a dream
But it cant be saved
I came to play

I'm here to stay
Best get out of my way
I have come to play

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

The Paladin continues, meanwhile muttering under his breath about being off-tune.

DesertHyena
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DesertHyena
2,886 posts
Peasant

.................... Was that REALLY neccessary DBLACKSTAR?

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