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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Mord sees a formation of mounted persons in green cloaks & hoods with a variety of longbows, curved swords and javelins riding down the street at a breakneck pace. There must be at least 20 of them (guesstimate), with about 5 extra horses distributed among them.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord climbs through the top of the door so that he is on the outside wall and he tells Neri to bring the others.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Neri does that (assuming Cass does not object).
The riders disappear around a curve in the road, heading deeper into the city.
How familiar are Mord & Cass with the roads of Waterdeep? Give me a modifier.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord goes roofside and jumps building to building following them.

If I remember correctly, they are both from Waterdeep... +5, maybe +10 for Cass.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Mord goes roofside and jumps building to building following them.


He loses them after only 2 buildings.

If I remember correctly, they are both from Waterdeep... +5, maybe +10 for Cass.


Mord knows the road is a very long one and Cass that it runs through the Castle Ward and to the other side of the city.

I'll wait for more peeps before continuing.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Would Mord be able to reasonably guess where to cut them off at?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Nein, not with his current method of travel (walking/running).

Who said they were up to no good?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yo, I;'m here.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What I meant by "cut them off" is catch up to them and see what the **** they're running through town for.
Is Angel outside yet?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Mord sees a formation of mounted persons in green cloaks & hoods with a variety of longbows, curved swords and javelins riding down the street at a breakneck pace. There must be at least 20 of them (guesstimate), with about 5 extra horses distributed among them.

Mord knows the road is a very long one and Cass that it runs through the Castle Ward and to the other side of the city.

Cass watches them but otherwise does nothing. But he does tell the others where the road leads.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

What I meant by "cut them off" is catch up to them and see what the **** they're running through town for.Is Angel outside yet?


There's no way you could catch up on foot.
Yes, she's outside.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

She flies over to Mord, [brief conversation], Angel chases them.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Cass jumps on his horse(ja, he's got a horse, check the equipment list) and heads to the Castle District using a quicker route(?).

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Cass jumps on his horse(ja, he's got a horse, check the equipment list) and heads to the Castle District using a quicker route(?).


Well you could take the same road or you could cut through the poorer part of town.

She flies over to Mord, [brief conversation], Angel chases them.


What's her Fly speed?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well you could take the same road or you could cut through the poorer part of town.

The latter.
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