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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

E: "That's what they were talking about."

Anybody recognize the name?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Where did everybody go.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

After about a minute of quiet murmuring, the gates to the palace are opened by 4 guards in heavy armor, bleached white. The riders enter the palace and the doors are closed behind them.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Noobs, does anybody in the party recognize the name?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Noobs, does anybody in the party recognize the name?


Nein. Waiittt... Where was that town Angel was raised in?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I have lost half of Angel's backstory, mainly the parts about her home town...

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Was it on or near the Sword Coast, and if so was it in the North, middle or South?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Map please? I think I may be able to tell you where it was near.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Here.
Note: It will take forever to load; then again, you have uberfast internet -_-

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

The plain between Yartar, the Griphon's Nest and Evermoor seems about right.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Noobs, when I come in.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Also, I would like to have it be known that Mord is now officially from the Graypeak Mountains. Since he was but a child when he left, it will have no impact on any checks. Also, it was about a 1000 mi journey from there to Waterdeep with the route he took.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Kk.
And so you know right across that marsh is the sole organized Orc nation, between Mithral Hall, Moonwood and the Evermoor; they are know to raid other places but avoid open conflict with any large group.
Angel sees someone she might recognize *cough DBS*

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Angel glances over in the direction of that person.

Also, the Evermoors are approximately 120 miles in diameter and her village is another 40 miles away from Evermoor, not to mention that their are protective wards in place around her village and that there is virtually nothing there to steal. I don't think that they are in all that much danger.
Also, those Orcs are the ones that killed Adam.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Also, those Orcs are the ones that killed Adam


They've avoided open conflict with anyone for a very, very long time.... 70-90 years or something like that. If he was drafted, there is no way in hell they killed him since that requires the Orcs fight a standing army and therefore open conflict.

Angel glances over in the direction of that person.


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