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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I'm thinking you might be right about prestige.
Wait what?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Thug variant or Urban Ranger


Big Brother is not amused.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Big Brother is not amused.

What joo talkin' bout now, Willis?

Hyper, Prestiging is a good choice.

Into which class?
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I'm not really sure. I've never even seen the first one you mentioned.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Ooh ooh, Hyper how bout a streetfighter or thief acrobat.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Uh, tell me more about the street fighter Dibs. What sourcebook is it from?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Uh, tell me more about the street fighter Dibs. What sourcebook is it from?
Adventurer, and let me see.
Streetfighters have found a place, and even some small
amount of fame, among the shadowy and dangerous
regions of the worldâs great cities. Some leave their
homes, putting their skills to the test against dangerous
monsters in lost tombs or fighting for sport in front of
the nobility, but they always remember the lessons of
the streets.
Streetfighters never rest easy. They have seen violence
and depravity to rival any dungeon adventurer, and they
have survived because they never let their guard down.
Rather than leaving a streetfighter suspicious or spent,
this experience has forged his mind and body into that
of a lean, quick-thinking combatant capable of seizing
any advantage in battle.
Most streetfighters are fighter/rogues who have had to
survive in dangerous urban environments their entire
lives. Perhaps the strangest streetfighters are barbarians
and rangers who adopt urban environments as
their chosen homes. These wild men and women seek
the challenges of the back alleys as a way of testing
themselves and their experience in the wider world
against the street smarts and tough talk of the city. Very
few spellcasters have the bravado or the melee skill to
become streetfighters.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hmm...nah.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Hmm...nah.
Kay kay, yo Hyper, you get my email?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name: Donric Lancaster.
Player: Hypermnestra.
Age: 26.
Gender: Male.
Race: Human.
Class: Thug[Fighter Variant].
Level: 12.
Alignment: Neutral Good.
Deity: Tempus.
Languages: Common, .
------Attributes----------
Str: 17[+3]
Dex: 17[+3]
Con: 16[+3]
Int: 15[+2]
Wis: 15[+2]
Cha: 14[+2]
Fort Save: +14
Ref Save: +11
Will Save: +10
Hit Points: 110/110.
Attack Bonus: +15/+10/+5.
Base Attack Bonus: +12/+7/+2.
Damage: 1d8+6
AC: 20.
------------------Equipment-------------------------------
Clothing: Glamered Breastplate w/Armor Spikes&Locked Gauntlet, Cloak of Resistance +4.
Off Hand: Darkwood Shield.
Primary Hand: Shock Longsword +3.
Miscellaneous: None.
Transportation: Light Warhorse.
GP: 5,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Blind Fight, Endurance, Combat Expertise, Combat Reflexes, Improved Disarm, Improved Grapple, Improved Unarmed Strike, Stunning Fist.
Skills: Bluff[11], Climb[11], Hide[11], Intimidate[11], Local Knowledge[11], Move Silently[11], Jump[10], Open Lock[11], Ride[11], Swim[10].
Spells: None.

Let's see, I think that's it. We get 50,000 gp to start, right?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Name: Donric Lancaster.
Player: Hypermnestra.
Age: 25.
Gender: Male.
Race: Human.
Class: Thug[Fighter Variant].
Level: 12.
Alignment: Neutral Good.
Deity: Tempus.
Languages: Common, Celestial, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Orc, Undercommon.
------Attributes----------
Str: 17[+3]
Dex: 17[+3]
Con: 16[+3]
Int: 15[+2]
Wis: 15[+2]
Cha: 14[+2]
Fort Save: +14
Ref Save: +11
Will Save: +10
Hit Points: 110/110.
Attack Bonus: +15/+10/+5.
Base Attack Bonus: +12/+7/+2.
Damage: 1d8+6
AC: 20.
------------------Equipment-------------------------------
Clothing: Glamered Breastplate w/Armor Spikes&Locked Gauntlet, Cloak of Resistance +4.
Off Hand: Darkwood Shield.
Primary Hand: Shock Longsword +3.
Miscellaneous: None.
Transportation: Light Warhorse.
GP: 5,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Blind Fight, Endurance, Combat Expertise, Combat Reflexes, Improved Disarm, Improved Grapple, Improved Unarmed Strike, Stunning Fist.
Skills: Skills: Bluff[10], Climb[10], Hide[10], Intimidate[10], Local Knowledge[10], Move Silently[10], Jump[10], Open Lock[10], Ride[10], Speak Language[8], Swim[10].
Spells: None.

There, fixed. That's much better.
Why, yes, I am half OCD, how could you tell? xD

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Speak Languages isn't a Class Skill, so you only get half credit for them.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

There, fixed. That's much better.
Why, yes, I am half OCD, how could you tell? xD
Mazel tov, I are also half ocd.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Make it 65,000.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Speak Languages isn't a Class Skill, so you only get half credit for them.

Silence, ye of little faith! Speak Languages is not a normal Skill. It is not a class skill for any class, because it only takes 1 point in Speak Language, and then you speak a language fluently. It has no DCs or anything, and thus, that does not apply. The only thing that affects Speak Language is your race, and humans can speak any language they want to.
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