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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Nein, there are none.
Not normal vision, but there are some to make vision more bad ***. Like the one that gives me heat beam eyes!!!!!!
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Hyper, this might help (courtesy of Noobs).

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Oh, there are? Oops. Where are they, lemme see em. I did only check the regular feats index. >.>
I think there are some to increase special vision, not sure on normal vision.
Hyper, this might help (courtesy of Noobs).
Yay, maybe.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyper, this might help (courtesy of Noobs).

That's an enormous list, thank God for Firefox.
So I've looked into "Vision", "Darkvision", and "Sight", and so far all I'm getting is "Improved Darkvision".
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

There is a Blindsense, 5 ft Feat and I believe one that increases the range of it.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

There is a Blindsense, 5 ft Feat and I believe one that increases the range of it.

Yeah, but Blindsense and Blindsight both require the Wild Shape ability as a prereq.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No, it requires a high Wis, Blind Fight and a +4 BAB.

Oh. Cool, well, now I know that feat exists, except it's of no use to me since my character's Wis isn't nearly high enough.
So Noob, what do you think about my idea?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I like the trade-off somewhat, but I don't see how it could realistically work.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I think she is drawing off of the Greek mythos in which pretty much every blind character can either see the Ethereal Plane or the future.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I like the trade-off somewhat, but I don't see how it could realistically work.

Sad day.
Fun fact: did you know that the majority of pirates didn't wear eyepatches because they were missing an eye? They wore them on one eye a few hours before a raid and kept them on, that way in the dark belly of the ship one of their eyes would already be acclimated to the darkness, and thus they would have the advantage?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I think she is drawing off of the Greek mythos in which pretty much every blind character can either see the Ethereal Plane or the future.
*Sigh*. Make Zatoichi.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I think she is drawing off of the Greek mythos in which pretty much every blind character can either see the Ethereal Plane or the future.

The most famous one of these being Tereisias of course, but that totally wasn't what I was thinking. Still, cool connection.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

The most famous one of these being Tereisias of course, but that totally wasn't what I was thinking. Still, cool connection.
You can has Muramasa alos, both are good choices.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I've always seen it spelled Tiresias?
I've had a build where a single character had Scent, Darkvision, Low Light Vision, Blindsight and Tremorsense.

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