ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

You follow the trail for about a little outside the gate just to hear the sound of soome war drums what do you

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"Awww Whats the matter Remiel, don't like True Love," says the last part as sappy and sarcastic as he can then laughs.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Draw sword.

EW: "Send S'roc into the sky."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Remiel draws his crossbow and stops arguing with Mord when Neri starts tracking.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"More Orcs.... We can run or face them."

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

so what do you do

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"Our objective is Boartusk. These orcs only matter if they can lead us to him."

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

S'roc fly high above to estimate their numbers and distance.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

well sroc goe up and see an group of orcs with Boartusk followed by what looks like an army it looks around and it seems your surrounded by the Death skulls ork clan

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

How many orcs, exactly?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"I believe the entire Death Skulls clan is upon us.... We're surrounded, we can't expect to face them in the open. I suggest we bar ourselves in and bottleneck them through the various doorways. Anyone here experienced in making traps?"

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Now the Elven army celebrates Agelong.......
or maybe my Great Wyrm+ Force Dragon master blows them to hell and back.......
or we're ****ed...............

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

300 orks
500 goblins
6 ogres
Boartusk
2 other nasty looking guys

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Relay all those numbers.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"We cannot hope to face so many on our own," Remiel says. "We will have to use less direct methods. Boartusk has seen the face of everyone here except for mine. He does not know that I am hostile. If I can infiltrate their camp, perhaps I can poison his food and sneak away without alerting the rest of the clan."

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