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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"Oh sorry my mistake I thought you meant us."

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Good." They leave.

I don't have any qualms with you, I like your activity, storyline isn't shabby and you seem pretty cool. Only thing I think could need some improvement is some humor OOC or in the game itself preferrably

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I'm a funny guy, but only in real life, "What ever," pulls a flask from one of his sleeves and takes a swig then shivers, "oh yeah thats good."

Holladay15
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Holladay15
3,671 posts
Nomad

To your respon se of pure rouge what things do i get and i guess i wanted dragon dicsple for the wings i guess i just want a dragon discple character and in my other class i would have to go pure druid aswelll

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well of the top of my head they have an ability that even if you fail your reflex save you take half damage for the other stuff I'm going to have to look it up cause I forgot.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Actually Holladay we made a mistake, you get a special ability at 10 so pick one of these,
Crippling Strike (Ex): A rogue with this ability can sneak attack
opponents with such precision that her blows weaken and hamper
them. An opponent damaged by one of her sneak attacks also takes 2
points of Strength damage. Ability points lost to damage return on
their own at the rate of 1 point per day for each damaged ability.
Defensive Roll (Ex): The rogue can roll with a potentially lethal
blow to take less damage from it than she otherwise would. Once
per day, when she would be reduced to 0 or fewer hit points by
damage in combat (from a weapon or other blow, not a spell or special
ability), the rogue can attempt to roll with the damage. To use
this ability, the rogue must attempt a Reflex saving throw (DC =
damage dealt). If the save succeeds, she takes only half damage from
the blow; if it fails, she takes full damage. She must be aware of the
attack and able to react to it in order to execute her defensive rollâ"
if she is denied her Dexterity bonus to AC, she canât use this ability.
Since this effect would not normally allow a character to make a
Reflex save for half damage, the rogueâs evasion ability does not
apply to the defensive roll.
Improved Evasion (Ex): This ability works like evasion, except
that while the rogue still takes no damage on a successful Reflex
saving throw against attacks such as a dragonâs breath weapon
or a fireball, henceforth she henceforth takes only half
damage on a failed save. A helpless rogue (such as one who
is unconscious or paralysed) does not gain the benefit of
improved evasion.
Opportunist (Ex): Once per round, the rogue
can make an attack of opportunity against
an opponent who has just been struck for
damage in melee by another character.
This attack counts as the rogueâs attack
of opportunity for that round. Even a
rogue with the Combat Reflexes feat
canât use the opportunist ability more
than once per round.
Skill Mastery: The rogue becomes so
certain in the use of certain skills that
she can use them reliably even under
adverse conditions. Upon gaining this
ability, she selects a number of skills
equal to 3 + her Intelligence modifier.
When making a skill check with one
of these skills, she may take 10 even
if stress and distractions would
normally prevent her from doing
so. A rogue may gain this special
ability multiple times, selecting
additional skills for it to apply
to each time.
Slippery Mind (Ex): This
ability represents the rogueâs
ability to wriggle free from
magical effects that would
otherwise control or compel her. If a rogue with slippery
mind is affected by an enchantment spell or effect and
fails her saving throw, she can attempt it again 1 round
later at the same DC. She gets only this one extra chance
to succeed on her saving throw.
Feat: A rogue may gain a bonus feat in place of a
special ability.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'd take Opportunist personally.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well thats you Noobs, I myself would take improved evasion, but for Holladay I suggest Defensive roll so you know he doesn't...um...die.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

is the CI done for the night? N&M won't be back for awhile.

Holladay15
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Holladay15
3,671 posts
Nomad

I like defensived roll and crippling strike

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You only get one.

Holladay15
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Holladay15
3,671 posts
Nomad

I know but, im saying i like them both. Because with cripling strike i do alot of damge on the enemy and weaken them but, defensive roll is good too i dont know what to choose

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

CI done I assume...,TO BLACK OPS!!!.......after Deadliest Warrior :/

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Flip a coin for it.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'd go with Defensive Roll unless you're planning on hurting a character or crippling something powerful. a dead Rogue is a useless Rogue :/

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