ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3938470
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Yeah well unless anyone else has something to add.

Holladay15
offline
Holladay15
3,671 posts
Nomad

Flips coin peaks underhand....crippling strike it is then

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

It's just adding attribute damage to a sneak attack, nothing else at all....

Holladay15
offline
Holladay15
3,671 posts
Nomad

Well, i already have dodge and evasion and even if the save is succeful i still take half of the damag. But, then again i already had two-handedhanded and attack and im thinking of getting improved two-handed weapons maybe i should go for defensive rool

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Yeah and if that thing is pummeling you with a 30 strength it'll come in handy. With improved evasion if you fail you only take half damage, so no matter what your not taking full damage.

Holladay15
offline
Holladay15
3,671 posts
Nomad

But, is evasion for only magic or also, physical attack aslo, dont i have to waste a save?

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Okay Holladay what the hell are you talking about, what do you mean waste a save, and evasion only helps with the stuff that deals massive damage, like a dragons breath weapon.

Holladay15
offline
Holladay15
3,671 posts
Nomad

Ok i will go with improved evasion. Sorry, noob plus tired= disunctional venezuelan kid. But, yeah i would rather take something where i dont take full damage at all but, would i have to do somekind of check to activate this ability?

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

sneak attack tends to be a one time deal. -2isn't a huge difference when it's just -2.
Defensive roll.... Once per day, I'd give it a so-so.

Improved Evasion, I think DBS is right to an extent.
Opportunist: Every round you get an AoO. small blows add up.
Skill check: Considering everyone else, don't think it's too important at this point.
Slippery mind:Potentially useful, but it's specific and not always usable.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

When ever your about to take damage from said attack every one makes a reflex save for half damage, unless you have evasion then you make a reflex save for no damage.

Holladay15
offline
Holladay15
3,671 posts
Nomad

Yeah, ill take evasion i already have combat reflexes so, thats good enough for me.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Are we done for the night? I'm up for more if you want.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Opportunist is actually second to last on my list, since I usually make characters that get initiative, and for that to work someone has to hit ahead of you.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Also, so Neri has extremely good Reflexes (+13), right?

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Yeah it's plus 13, and if you guys are up for more than so am I, cause I mean it's only 4:30 and I don't have any other plans.

Showing 28141-28155 of 46375