ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i take a look at the shells

Holladay15
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Holladay15
3,671 posts
Nomad

Ok, it isn't size i did pattern and color is there more than 2 shapes?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well you find the assortment that I have stated before.

DesertHyena
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DesertHyena
2,886 posts
Peasant

"...............What's with the shells, and just where the heck are we anyway?"

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Grammar Nazis are old news, Commanism is where all the Kewl Kids are at now!

Really? I thought we'd moved on to commanarchies by now.
Holladay15
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Holladay15
3,671 posts
Nomad

"These shells helped me get out of the water when I was stuck and maybe it can help out of the bubble but, I mixed them I am trying to serparate them into 2 groups"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Really? I thought we'd moved on to commanarchies by now.


You lie.

Neri stands up and walks another 20 feet awya, then sits down again.
DesertHyena
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DesertHyena
2,886 posts
Peasant

"Ok. Now, pretend I don't know anything bout runes, death lakes, or magic bubbles, and just tell me WHAT IS GOING ON HERE?!"

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

im gonna go look for offenseive shells

Holladay15
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Holladay15
3,671 posts
Nomad

"Nothing you need to worry about"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Your not really sure which is which all you can do is go by the name.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

what is the name of the shells

Holladay15
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Holladay15
3,671 posts
Nomad

Again is there more than two shapes?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Erel:"Wasn't your accent and speech pattern much diffrerent no more than 30 minutes ago, Mister.... I never caught your name," Speaking to DH's char.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Just stuff based on the rune, like force, burst, send, bolt and stuff like that, no just the typical spiral, can't remember the name for that type, of shell.

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