ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Erel:"I have an idea. Push the bubble into the shallow water, then do whichever rune made the whole lake electrify itself..... Where are Drake and Angel?"

Holladay15
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Holladay15
3,671 posts
Nomad

Can you roll and see if kiltre escaped I didn't get to say I attempted to escape or anything

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No the thing closed up to quickly.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Mord bull rushes the bubble.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Your partly stuck in the bubble.

Holladay15
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Holladay15
3,671 posts
Nomad

Kiltre attemps to make them glow and see 's it is in vain "c'mon not now! We were so close! Come one! Glow **** it!

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Keeps trying to push the hamster ball.
"Lean on that wall!"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Okay you eventually fall all the way in and the ball expands to three time is size.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Is it touching the water?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Ereliel facepalms.
"Oh great, now not just two, but THREE people are stuck in this ball.... Are any of you willing to test my plan? Where is Angel?"
Neri approaches and immediately does the same.
"How did this happen?!"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No your still a few feet away.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"We're trying to push it in the water."

Angel flies to see how they are doing.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

throws the same shell i threw

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Nada, you get the feeling some if not all of these are single shots.

DesertHyena
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DesertHyena
2,886 posts
Peasant

(just an fyi, I'm just playing my character)
"Aw, screw it, let's see what this does *grabs several shells, each different from each other, then throws them* You people are drving me up the wall, savvy? Just make somethin' work aready!"

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