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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

While we are on the subject, does anyone else want to do where your character originally hails from? Hyper? SirNoobalot?

Why, certainly.
My character is from Velen, Tethyr. I'll do the rest of my background later, but that's where Hyperion is originally from.
shadowjak135
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shadowjak135
413 posts
Nomad

sure, I will be from there. How about I rip the head off and say that I crushed its skull and the teeth fell out... lol... anyway, I will be from Chult then.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Luthien does not remember the exact place of his birth nor part of childhood, only the faces and how happy he was while there (magic/witchcraft, only a wizard could tell).

Other tha that, Luthien is too quiet to reveal the rest unless provoked.

DesertHyena
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DesertHyena
2,886 posts
Peasant

do you want the info on Chult e-mailed then? anyway, here the list DBLACKSTAR:

Dalelands
Evermeet
High Forest
Western Heartlands
Chult
Chondalwood
Methwood(I would've given you this one)
Forest of Armtar

If you don't like any of these, then I will try to find more.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

My character is from Velen, Tethyr. I'll do the rest of my background later, but that's where Hyperion is originally from.

Correction: Born in Amn, grew up in Tethyr, lives in Tethyr. So basically from Tethyr but...yeah. Just wanted to clarify that.
So, what now?
DesertHyena
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DesertHyena
2,886 posts
Peasant

We have to wait for ThorRatFox, then we can continue. btw, the crew told Hyperion this about the Merchant Master:

(in a sterotypical sailor/pirate vocie)Crewman: Vincent be long gone from 'ere, but if ye wanna to go aft' him, there be a cave near that we o'erlooked where he could be hidin'.(he points to Foam River cave on your map) He be yeller', scared of 'is own shadow even, but he be sharp as paint, best if ye kept a weather eye open for 'im iffin you do go aft' 'im, savvy.
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

ill be on soon

DesertHyena
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DesertHyena
2,886 posts
Peasant

Ok, everyone is here, so what do you want to do, besides skinning the stupid Crocodile.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

they did say that guy had special items maybe we could find some useful things

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"I don't want to go after that Vincent for his items...I want to punish him for his cowardice. He could have gotten his entire crew killed. But regardless...I do want to find him," Hyperion states.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"I agree with the paladin who knows he might even have some useful information, either way if we do go after him we come out better than we did going in"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Luthien finishes pushing the string through the Crocodile teeth, hanging it around his neck next to the Werewolf's. "I say we leave him be, there is little chance he will ever get back to any form of civilization alive with all those items, savvy a group of adventurers (not us) that might be poking around foamwater cave, who might just rob him and leave him at that, left to die."

"Besides, with all the equipment he allegedly has, he could be VERY deadly if he managed to use it all against us."

DesertHyena
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DesertHyena
2,886 posts
Peasant

Well, Foam River Cave also happens to be one of the places you think the children might be (or at least some of the children, there are 6 children and their parents said they could've separated)

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

lets do this

DesertHyena
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DesertHyena
2,886 posts
Peasant

well SirNoobalot, the crew explain that the items are trade goods, such as ivory, and he really couldn't use them against you, but they are quite expensive, valued at around 5,000 gp altogether, according to the logbook they found in his cabin before the longboat sank into the water.

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