ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DesertHyena
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DesertHyena
2,886 posts
Peasant

O...K... well then, I guess everyone agrees on going right. So you go to the shore and follow the tunnel down a ways, till you come up to a opening, which looks like it could just keep going and going.(sound of dice rolling) Harshblade notices the tunnel is at a downward slope and someone has been through here quite recently. It appears to be a human's tracks, but there seems to be a bit of a limp to the step, possibly an injury or something like that.

What do you want to do now?

locoace3
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locoace3
15,053 posts
Nomad

Race: half-orc
Class: Cleric

fix'd

DesertHyena
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DesertHyena
2,886 posts
Peasant

locoace, we do have a lot of fighters, but here is a list you could chose from:

Cleric
Rogue
Wizard
Sorceror
Monk
Ninja
Duskblade
Hexblade
Dragon Shaman
Knight
Swashbuckler
Spirit Shaman

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i say let me do my job and scout ahead for any traps and such

locoace3
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locoace3
15,053 posts
Nomad

Race: half-orc
Class: Swashbuckler

fix'd again

whats the desc. of my class?

DesertHyena
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DesertHyena
2,886 posts
Peasant

just a minute, I'll have it done soon.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Here it is locoace3, and welcome aboard. You will need to make some changes, so go ahead and fill in the blanks and repost it, and then I'll add you to the game at the next best opportunity.

Name:you pick
Player:locoace3
Age:
Sex:
Looks:
Race:Half-Orc
Class:Swashbuckler
Level:1
Level Equivalency:1
Attributes:
Str 15
Dex 16
Con 12
Int 12
Wis 8
Cha 6
Saves: Fort +3, Ref +3, Will -1
Hitpoints: 11
Attack: +4(both)
AC: 16
Feats: Combat Expertise, Weapon Finesse
Skills: Balance, Escape Artist, Jump, Swim, Tumble, Use Rope
Equipment
Rapier(1-6, 18-20 crit.)
Studded Leather(+3 AC, +5 Max Dex)
Longbow(1-8, x3 crit.)
2 potions of Cure Light Wounds
Adventurer's Kit

locoace3
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locoace3
15,053 posts
Nomad

Name:Felipe Vas XXI "Fel"
Player:locoace3
Age:M
Sex:34
Looks:Tall, short black hair, light scars all over face,clean shaven,average body (not muscly),broad shoulders
Race:Half-Orc
Class:Swashbuckler
Level:1
Level Equivalency:1
Attributes:
Str 15
Dex 16
Con 12
Int 12
Wis 8
Cha 6
Saves: Fort +3, Ref +3, Will -1
Hitpoints: 11
Attack: +4(both)
AC: 16
Feats: Combat Expertise, Weapon Finesse
Skills: Balance, Escape Artist, Jump, Swim, Tumble, Use Rope
Equipment
Rapier(1-6, 18-20 crit.)
Studded Leather(+3 AC, +5 Max Dex)
Longbow(1-8, x3 crit.)
2 potions of Cure Light Wounds
Adventurer's Kit

so wtf do i do when you put me in since i am newbish

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

'Ey Hyena, don't forget alignment! =\\

Alignments
Lawful Good
Neutral Good
Chaotic Good

Lawful Neutral
Pure Neutral
Chaotic Neutral

Lawful Evil
Neutral Evil
Chaotic Evil

Faunbard
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Faunbard
650 posts
Nomad

i scout ahead too, putting away my lute and drawing my crossbow, inserting a bolt

locoace3
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locoace3
15,053 posts
Nomad

hyper i knew the alignments

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

so do us scouting ahead find anything

Faunbard
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Faunbard
650 posts
Nomad

i hope to find monsters- im itching to fight

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Faunbard and Locoace3 i reccomend you read most of the post they will get you up to speed that and you won't ask who blank is like who hidan is cause im hidan

Faunbard
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Faunbard
650 posts
Nomad

sry okay

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