ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

All right, now that they're here, what are they? I need to know! Curiosity!
Hyperion kicks his boot, splashing some water from the river onto the zombies.

DesertHyena
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DesertHyena
2,886 posts
Peasant

These things are "Zombies", so they are REALLY slow. You could outrun them easily, but the fact these paticular "Zombies" are sucking the water right out of you could mean they could fatigue you, making you unable to run.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

first shot aim for the left eye
second shot aim for the scrotox

DesertHyena
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DesertHyena
2,886 posts
Peasant

btw, when you throw water on the zombie, it seems to suck it up midair, and turn into vapor before it even touches them.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

well you gonna let me shoot it's *** or what

DesertHyena
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DesertHyena
2,886 posts
Peasant

what are Hyperion and Judge doing?

locoace3
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locoace3
15,053 posts
Nomad

what am I doing, have i been put in the story yet?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

!!!
I know what it is!
It's an ashen husk! Amirite!? I'm right, right?
Although...how could something have died of dehydration right next to a river? Eh, nevermind.
"I think we should run."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

you guys go on ahead i'll cover you by firing off a few rounds at them then i'll catch up later

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

so we done for the night or what

DesertHyena
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DesertHyena
2,886 posts
Peasant

.........That's kind of metagaming, but you ARE a Paladin, so, yeah, you guessed it.(sound of dice rolling) So Arturo fires 2 rounds of arrows at the nearest Ashen Husk, and manages to do some damage(8 damage, 4 fire damage) before he begins to feel EXTREMELY dehydrated. He barely manages to escape before the Ashen Husks manage to close in on him, but he is having trouble just standing up straight. everyone else makes it to the rowboat, with Arturo right behind them.

I'm gonna have to call it a night. btw, locoace3 you are on ship marked with a pure white flag, when you see a Keelboat sitting in the water next to a cave. Your captain is a pirate, who decides to take a look at this floating vessel.

locoace3
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locoace3
15,053 posts
Nomad

Fel waits for him to get close to get off and checks the keelboat and cave

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Luthien wakes up, head still spinning, and stumbles to an upright sitting position, glaring menacingly at the Goliath.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

"morning sunshine"

DesertHyena
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DesertHyena
2,886 posts
Peasant

Alright, so I would assue that everyone is on the Keelboat, when you see the Sailing Ship marked only with a white flag approaching. You can see that the crew look like pirates, and there appear to be 20 of them onboard. They hail you for permission to come aboard.(btw, locoace3, need your alignment)

What do you want to do now?

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