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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

dude man were am i in the initiative order

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

were am i in the initiative order

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

so whats going on man are we getting blasted to hell or not

DesertHyena
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DesertHyena
2,886 posts
Peasant

Ok, let's begin!

(Turn 1, sound of dice rolling) Fel is the first to react to the impending threat, and shoots with his Longbow, and manages to hit one of the smugglers, but to no avail(5 damage). The Smugglers fire their &quotistols" at the Pirates, many of them miss completely, but a few shots managed to take down 4 Pirates quite easily. It is clear that these strange devices are incredibly inaccurate, but very devastating, seeming to ignore armor almost completely. Luthien shots at the cannon's &quotowder", and lights it up easily. The powder begins to burn, and it looks like it could explode soon. The Pirates pull out a second pistol and fire again, and another barrage of death cuts down 10 more smugglers. Harshblade shoots his shortbow, but was unable to hit anything. Arturo shoots with his special fire arrow, and ignites the powder yet again, this time, it explodes, killing 5 more smugglers and lighting the ship on fire. Mordoc gets out his longbow and shoots, but misses as well. Hidan uses his Lt crossbow, but FUMBLES, as he falls over from a misfire caused by over stretching the string. Judge shoots his Lt Crossbow, and manages to take down another smuggler(8 damage). Hyperion aims at the gunner and fires his shortbow, but misses. The tide has clearly turned on the smugglers, but the cannon is loaded again, so it looks like they get a final hoorah, as the cannon is aimed at the Keelboat, since it was Luthien and Aruturo's arrows that burned their &quotowder". The shot puts a lovely hole through the Keelboat, but the ship seemed to take it pretty well(40 damage). From what you tell, the ship is not sinking, but definitely needs repairs. You look with joy as you can see the Smuggler's ship sinking down to Davy Jones, and the Pirates can be heard cheering and celebrating. The smugglers abandoned ship, and whoever else was left is swimming for their lives. The Pirates are unfortunately in a bit of a pickle, what with no mast in the middle of a very wide river. They do as they promised, and leave without incident. However one of the crewmen(locoace3), who had no pistols, decided to jump ship, and has asked to join you. He does not appear to be evil, in fact, he seems to be of Lawful standards and did not enjoy the company of his fellow pirates.

Judge, Fel, Hidan, Mordoc, and Arturo, you have leveled up. CONGRATULATIONS! here are your extra hitpoints:
Arturo-8
Fel-10
Hidan-10
Judge-4
Mordoc-9

DesertHyena
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DesertHyena
2,886 posts
Peasant

Oh, and locoace3, please introduce your character to the party.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"If you did not enjoy their company, then why would you join their crew in the first place?" Hyperion asks suspiciously.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

so i'm level two sweet

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

*is having a sad*

Luthien inspects his composite bow for any damage/wear n tear.

"Hey, there should be some loot floating around from the Smuggler's ships.... Why not grab it?"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i just stare at him indifferently and go get something to drink to replenish my body liquids

DesertHyena
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DesertHyena
2,886 posts
Peasant

It is all burned!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

am i level three or two

locoace3
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locoace3
15,053 posts
Nomad

erm... how?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

so are we still playing

DesertHyena
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DesertHyena
2,886 posts
Peasant

Sorry, my internet went down, but I got to call it a night again. I volunteered at the senior citizen's center and they need me there tonight and maybe tommorow, so good night everybody.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Ok, did everyone level up their characters?

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