ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

4:30- 10:30 forum time on weekdays, and pretty much all day weekends unless otherwise compromised.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

4:30- 10:30 forum time on weekdays, and pretty much all day weekends unless otherwise compromised

same here
DesertHyena
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DesertHyena
2,886 posts
Peasant

ok, what about Hypermnestra and Faunbard, you got the same schedule?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Eh...my schedule looks a bit like this.
6 Forum Time to 8 Forum Time, then 9 Forum time to 11 Forum time.

DesertHyena
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DesertHyena
2,886 posts
Peasant

ok, so everyone but Hypermnestra can get on pretty much from 4:00 to 10:00 forum time. Now unless Faunbard posts soon, we will continue without him. Are you going into the cave again, or what are you doing?

locoace3
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locoace3
15,053 posts
Nomad

i'll just follow the group silently eying them

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i will wait for othern suggestions

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"I say we take the other tunnel..."

"NOT IT!!!" Luthien says excitedly.

DesertHyena
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DesertHyena
2,886 posts
Peasant

ok, DBLACKSTAR, Hypermnestra, what do you want to do?

locoace3
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locoace3
15,053 posts
Nomad

i chime in silently "i'll go"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"T'was actually for Guard duty, Fel." Luthien says, frowning.

locoace3
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locoace3
15,053 posts
Nomad

"then i'll go in the cave to see whats inside any other volenteers?" i say in a low voice

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyperion stands up, "I'll go with you, Fel, if need be," he volunteers, scowling at the swashbuckler. "But perhaps it would be wise if we left a guard here, established a rendezvous point, left markers to indicate which way we came from, and had the ranger and myself check for anything hostile in the area. The ranger should be able to find the presence of nearby animals, correct? And I can detect evil."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

yo AWESOME I CAME TO PLAY YEAH I'll go with him sorry bout being late i was making a mural then i took a quick cat nap

DesertHyena
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DesertHyena
2,886 posts
Peasant

ok, so Mordoc and Judge are on guard-duty, and everyone else gets into the rowboat to take the left tunnel. You go through and see the river empty out into a little lake. Flashing the Bullseye Lantern over the other side of this lake(60 ft diameter) you can see a body, wearing fine clothing, floating in the water with several arrows in him.(sound of dice rolling) you can tell the arrows appear to be very finely made, in fact, Luthien has seen these arrows all too many times. He gets a real nasty look on his face and starts quickly glancing around, for these are the arrows of a Drow! There is no sign of any Drow in the area, but beyond the lake there appears to be another tunnel that looks to pick up in speed. Further inspection of the lake indicates it is actually quite deep, and Hyperion actually notices something moving underneath the water. A shine of the latern reveals there are plentiful fish in this small lake. Luthien identifies them as Salmon, but the strange thing about them is the fact that they are blue in color. Near the body in the water, you can see some floating debris, it looks like the remains of a small boat that has been smashed and possibly burned.

What are you going to do?

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