ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyperion carefully tosses a stick into the water to see what the fishes' reaction is.
"I think we should get the body out of the water...for multiple reasons," Hyperion suggests.

locoace3
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locoace3
15,053 posts
Nomad

Fel gets ready with his bow and searches around

DesertHyena
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DesertHyena
2,886 posts
Peasant

The fish respond normally, swimming away from the source of the disturbance. bte Hyperion senses no evil in the area, just an fyi. (I assume that the Paladin's Detect Evil is always on)

locoace3
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locoace3
15,053 posts
Nomad

Fel helps paddle the boat to the body and grabs it, turns it over to identify it's race etc.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i will be ready to crush anything

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyperion helps Fel with the body.
"Is this one of the kids?"

locoace3
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locoace3
15,053 posts
Nomad

Fel says in a low voice "kids?"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i say we go on but be on stand by for combat

Hypermnestra
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Hypermnestra
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Nomad

"I sense no evil here..." Hyperion says slowly, "so perhaps we have nothing to fear."

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Being the young dits Luthien is, Luthien trys talking with the fish :O.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

thats doesn't mean squat

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyperion goes from several states; first, disbelief, raising his eyebrows incredulously. Then, he just shakes his head. Then, he barely manages to suppress his laughter at Luthien's behavior.
"I am not saying we should not be careful...only that I have found no evil here," Hyperion states. "So that eliminates the Drow from this immediate area."

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i just look at luthien and say "such a retardacon"

DesertHyena
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DesertHyena
2,886 posts
Peasant

(sound of dice rolling) The fish seem to be incapable of communicating with Luthien, it's almost as if they have been "farmed" into a state of no mind. The body appears to be that of a Merchant, probably Vincent from the description the crew gave of him. He appears to have been looted clean, save for his clothes. The debris has indeed been burned, and whatever might have been on board has either sank to the bottom of the lake, or stolen by the Drow. You notice some webbing on the ceiling and it looks like this lake may very well be a den for breeding those weird fish and spiders. The Ranger is most concerned that if there are no Drow here yet, they could be back soon, and possibly en mass.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

fool be quiet it doesn't mean something neutral that hates us won't attack

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