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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
locoace3
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locoace3
15,053 posts
Nomad

hmm i go to the head "lumberjack" and ask to be able to leave so i can raid a someone for some money

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

"ok... does anyone here actually have a plan."

(i like chaotic netural because truthfully, screw the rules, i just want my freedom.)

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i dont have a plan but i plan to assassanate some guard with the help of the halfing maybe

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

"you do realize i'm the halfling right?"

locoace3
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locoace3
15,053 posts
Nomad

wait guys ima see if i can reach the good characters to re formulate a plan

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

yes i do realize that

DesertHyena
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DesertHyena
2,886 posts
Peasant

(sound of dice rolling) Well, as luck would have it, you have been ordered to follow a party of "Lumberjacks" into the Drakewood. They say when you get there, you will see what this is all about.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

is Wolfie evil-looking enough to pass as both tamed and evil?

locoace3
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locoace3
15,053 posts
Nomad

follow them how many are there?

sirnoob make him look evil make him a li' dirty and scruff up his fur >.>

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

i will follow also than i might strike if neccesary

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Yus, i take some dirt and rub it all in Wolfie's fur, scruffing it up in teh process, and take control of Wolfie through mah mind (Animal Companion)

then "I" follow then "Lumberjacks" into the Drakewood, being wary of my surroundings.

DesertHyena
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DesertHyena
2,886 posts
Peasant

SirNoobalot, The wolf is not tame, you control it with your wild empathy or something like that, it only "looks" tame. If you were to command it to "act natural", that's exactly what it would do, but it's not a familiar, so you would need to call it back somehow if you're doing what I suspect you want to do with the wolf.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Again, NOT a familiar, you cannot control it like that.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

But if Wild Empathy is a chosen skill, and say i didn't choose it, then how would I be able to control it after the required class skill 'Animal Companion'? It isn't stated in a few sources, but i would assume because of this, it would be a Familiar of sorts.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad
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