ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3748143
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

yeah, it's pretty funny. you should post that in the Orginal Art/Poems/Lyrics forum.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

D: if a Animal Companion is quote 'an extention of their master's will'.....

why can't i exert my will at any time?

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

so do we have to go save him or can i just turn to the rest of the "lumberjacks" and tell them it's allips

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

sirnoobs it's pretty self explanatory

extention of there masters will
not there senses not there mind not them just there will sort of like a puppet
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Well, "sort of" like a puppet. Anyway, Fel is stuck there because he succumbed to the babbling, the Allips have not actually spotted you, but you are sitting there and babbling incoherently until someone gets you away from the Allips.

locoace3
offline
locoace3
15,053 posts
Nomad

will the babbling cause me to commit suicide like the allips did in their past life?

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

go aspect hunter and save his sorry arse gives me +2 to stealth and perception

DesertHyena
offline
DesertHyena
2,886 posts
Peasant

(looks at MM)Well locoace3, first of all, your character really doesn't know, second of all,you probably won't, and third of all, you are under the effects of Hypnotism until you cannot hear the babbling. (sound of dice rolling)Oh, Arturo tries to recover Fel, but he succumbs to the babbling as well(I rolled a 1, sorry), this isn't even proper combat, and we have lost 2 party members, "Allips are fun"!

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

i will try it as the mighty hidan of the moutian tribe

locoace3
offline
locoace3
15,053 posts
Nomad

looked up allip stats

so how much longer will be affected, this sucks

DesertHyena
offline
DesertHyena
2,886 posts
Peasant

(sound of dice rolling) Hidan is DOWN!(rolled a 3 this time). "Isn't this FUN"!

locoace3
offline
locoace3
15,053 posts
Nomad

dammit hidan

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

shutup fool its your fault

DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Well, there are more than 1 Allips, and they are all babbling at the same time, so pretty much until someone else gets you away from them(according to my module that's how it is, but in the MM, it's only supposed to be 2d4 rounds so got me:\\).

locoace3
offline
locoace3
15,053 posts
Nomad

2d4?

Showing 2701-2715 of 46375