ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

YOU HAVE NO MONEY!

Me? I sold the wand of ghoul touch.
locoace3
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locoace3
15,053 posts
Nomad

it wasn't me who got the mandolin

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

and it wasn't me who gave up my money... so, how much will they pay for a Potion of Spider Climb?

DesertHyena
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DesertHyena
2,886 posts
Peasant

Nobody has claimed the items yet, so you don't own the wand.
Here are all the items id'd, so take what you want and sell what you don't, as a &quotarty"!

+1 Shocking Adamantium Arrow
Potion of Cure Serious Wounds
Potion of Darkvision
Potion of Protection: Law
Potion of Endure Elements
Potion of Spider Climb
Potion of Invisibility
Potion of Levitate
8 scrolls of Magic Missile(25 gp each)
Ring of Protection +2
Wand of Fireballs(5th level, 45 charges)
Iron Bands of Bilarro
Wand of Ghoul Touch(46 charges)
Tome of the Spider Queen(The Drow's God, 10,000 gp, the church is willing to take it.)

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I payed for it and the ring of pro and claimed them.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I'd like a ring o protection, the cure serious and obviously the Tome of the Spider Queen

DesertHyena
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DesertHyena
2,886 posts
Peasant

Using the "PARTY's" gold, I don't believe in every man for himself, unless you are evil, SAVVY?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i want fireball wand the ring and the bands

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I'd like a ring o protection

I offered it to you before and you said no.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

dude since we have found the treasure i called the ring and a wand if it was of fitreball

locoace3
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locoace3
15,053 posts
Nomad

hold on did i get my training?

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

aye aye capt'n jack. can i have the Potion of Invisibility.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

When ever I was the only one paying for the unsealing ya'll let me have it.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

We shouldn't sell the Tome of Spider Queen, Wand of Ghoul Touch, Wand of Fireball, or Potion of Cure Serious Wounds, but otherwise I think it's all for sale.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

i think the potion of invisibility should be kept, would be quite useful for stealth.

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