ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

how bout a compromise you can keep the tome and manticore and i get my ring fire wand and bracers

.
Eh sure! wasn't interested in those anyway.

"And I honor your notion good Priests, but this could be vital in my people's understanding of the Drows after they went underground (did'nt their god separate from the Seldarine and that gods people therefore banished to the 'underworld'?), and is just simply too valuable to me."
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

maybe we should keep the adamant arrow that can come in very handy

DesertHyena
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DesertHyena
2,886 posts
Peasant

Ummm, it's pretty much a book used to summon DEMONS!!!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

no deals off

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I WANT THE TOME!!!

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

the arrow can come in handy, but only if used along with a bow.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I sell the ring, get 3 lvls and give the rest to the main pool with the my pot.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

most of us use a bow

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

erm..........

NO METAGAMING BLEH!

btw DBLACK whatever then, i sill basically own the Manticore.

Neri keeps the tome under lock and key (if i don't already have something like that, buy one) and have Wolfie guard it (like sleep on top of the chest or something)

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i've stolen harder

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I WANT THE TOME!!!


Too bad.
DesertHyena
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DesertHyena
2,886 posts
Peasant

(sound of dice rolling) The tome calls to Neri, it wants to be opened, and Neri is having trouble resisting...

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

I WANT THE TOME!!!


too late. now shut up please...
DesertHyena
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DesertHyena
2,886 posts
Peasant

Ok, what is staying, and what is going?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"maybe i should hold on to it she doesn't look so good"

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