ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So, am I lvl 4?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Will or Wisdom save, please??

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"maybe i should hold on to it she doesn't look so good"


You're not even with me, last time i checked.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

We are all in one spot, right?

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

"umm neri, you might not wanna hold on to that tome for very long."

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Yeah but i wear he was still looking for us with fred.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i meet up with you to introduce frped wich i already did

DesertHyena
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DesertHyena
2,886 posts
Peasant

SirNoobalot: Will save, you barely made it, but it is likey going to get harder and harder to resist.
DB052: need money.
Arturosound of dice rolling) Since Arturo wants the book, it easily calls out to him, and he attempts to grab it from Neri, but Neri manages to hold on to it.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I sold the ring of pro.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"Wolfie, keep him off meh (as in just escort)."

Go look for a powerful mage.

DesertHyena
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DesertHyena
2,886 posts
Peasant

The bands are worth 26,000!
The tome is worth 10,000!
YOU DON'T NEED TO SELL THE RING!!!

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Ok. I will trade the ring to someone for 3 lvls.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Go look for a powerful mage.

Why? the church is willing to buy it, for 10,000 gp, if you will let them destroy it.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

but i don't want it for the demons well i do but i want it more for the money thats why i called the bands cause i just newthey were expensive and i want to level up

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

The bands are worth 26,000!
The tome is worth 10,000!
YOU DON'T NEED TO SELL THE RING!!!


now if only they bother paying attention.
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