ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

alright mordecai wakes up do to the pain in his crotch what will you do now

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

DECAPITATE!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

hai i has an idea!

since Wolfie went downstairs to get help, could Shadowjak's and Xaylin's characters respond and come upstairs to help?

DesertHyena
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DesertHyena
2,886 posts
Peasant

You take the bloodline trait as a feat, and your spells are all wrong Xaylin456. I would help you, but I'm busy working on my forum at rpol.net. I think either Thor or DBS should be able to help you soon, unless someone else has a copy of the PH on hand...

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

since Wolfie went downstairs to get help, could Shadowjak's and Xaylin's characters respond and come upstairs to help?

Nice.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

well(sound of dice rolling) arturo hits for 17 damage then hidan and arturo are hit by the ninjas and both take 6 damage and hidan fails his will save

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

mordecai your turn was getting up and sirnoobs (sound of dice rolling) the box says no

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Name:
Player:Xaylin456
Age:
Sex:M
Looks:
Race:Half elf
Class: Sorcerer
Level:4
Level Equivalency:4
Attributes:
Str-10
Dex-10
Con-14
Int-11
Wis-14
Cha-18

Saves:
Fortitude(3)
Reflex(2)
Will(6)
Hit points:24
Attack2)
Damage:1d6
armor Class(AC):10
FeatsDraconic Heritage,draconic claw
SkillsKnowledge arcana,Spell craft)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
Spells known
6 0-level
4 1st- level
2 2nd- level
Spells per day
6 0 level
6 1st level
3 2nd level

DesertHyena
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DesertHyena
2,886 posts
Peasant

Sirnoobs, do the feats Improved Initiative and Death Blow work for you (see private message at rpol)

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Ok shadow jak, Xaylin you guys see a wolf come down barking alot what do you do

shadowjak135
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shadowjak135
413 posts
Nomad

I translate what it is saying. Sorry, that is one of my animal domain powers.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

well (sound of dice rolling) arturo finishes of the one he damaged and mordecai hits for 17 and the ninja misses

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

hey shadow can i see your character sheet for the record and Xaylin you need to pick spells

shadowjak135
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shadowjak135
413 posts
Nomad

Name: Chuk (Actual name consists of guttural grunts and snuffles, sounding much like a bull)
Race: Minotaur
Level: do I still start at lvl 1? If I do, here it is. If not, please tell me. Anyways, I have a level adjustment of +2
Attributes: (as due the monster manual 3.5) +8 str, +4 con,-4 int, -2 cha. put stats as: Str; 18(base 10), Con 18(base 14) Dex 16, Int 10 (base 14), Wis 18, Cha 14 (base 16)
If I can't have these, please adjust.
Large size: -1 AC, -1 Attack, -4 hide skill, +4 grapple, lifting strength 2x medium characters. takes up 10 ft space, but has natural 10 ft reach for weapons.
Darkvision 60 ft.
6d8 hp dice (as due the monster manual) plus watever my class gives.
18 skill ranks in intimidate, 4 ranks in jump.
3 free feats, proficient with greataxe.
+5 natural AC
Automatic languages: Common, giant.
Class bonuses:
Class: Cloistered Cleric (as found in Unearthed Arcana. focuses more on divine stuff and less on combat. shouldn't be too much of a problem with my natural strength)
Hp: d6
Base attack bonus, set as a wizard's B.A.B (+1 now)
Skill points: 6+int modifier. focus skills on all divine knowledges, all arcana if leftover spoints.
Proficient with simple weapons and light armor.
Deity: Ehlonna. Focuses a lot on nature.
gains knowledge domain
Domains:Animal, knowledge, Plant (can now command plant creatures and animals. requires will check vs. my wis score i think. Also, may know one thing/day)
Personal quirks: will try not to kill anybody. became a "holy boy" when he accidentally killed his best friend in a sparring match. carries the axe for show.
Equipment: Greataxe, Chain shirt, several holy nature books.
Saves: Will-7 Fort-7 Ref-3
Spells per day: lvl 0- 6 lvl 1-5
Spells known: all for level. the cloistered cleric knows a lot about the gods and what they will grant their worshippers.
Turn undead: 5 times per day

Xaylin456
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Xaylin456
383 posts
Nomad

i did, the ones on my origional sheet, aren't those 3.5 spells? and can't sorcerers cast cantrips unlimited times?

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