ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3923072
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

shadowjak no can do on the minotaur it has 6 levels of monstrous humanoid and do any of you know what the 1000 years of death is

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Finger in asz

Xaylin456
offline
Xaylin456
383 posts
Nomad

oooohhhhh i hate monster characters.....

shadowjak135
offline
shadowjak135
413 posts
Nomad

It says level equivalent 2 or something like that, because beast levels are not as high or something... and 1000 years of death?

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

Flag
Name:
Player:Xaylin456
Age:
Sex:M
Looks:
Race:Half elf
Class: Sorcerer
Level:4
Level Equivalency:4
Attributes:
Str-10
Dex-10
Con-14
Int-11
Wis-14
Cha-18
Saves:
Fortitude(3)
Reflex(2)
Will(6)
Hit points:24
Attack2)
Damage:1d6
armor Class(AC):10
FeatsDraconic Heritage,draconic claw
SkillsKnowledge arcana,Spell craft)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
Spells known
6 0-level Acid splash, ray of frost, mending,read magic,detect magic, detect poison
4 1st- level magic missle, mage armor, unseen servant, sleep
2 2nd- level flaming sphere, scorching ray
Spells per day
6 0 level
6 1st level
3 2nd level

Btw Shadow Jack you are equivalent to 10th level so please no minotaur do you want your old character back

shadowjak135
offline
shadowjak135
413 posts
Nomad

... It says in the monster manual 3.5 that the level adjustment is +2... anyways, if I can't have it then I will need to make another new character, and anyways, I gtg for the night. big test tomorrow. bye.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad
Xaylin456
offline
Xaylin456
383 posts
Nomad

Name:Xaylin
Player:Xaylin456
Age:60
Sex:M
Looks:
Race:Half elf
Class: Sorcerer
Level:4
Level Equivalency:4
Attributes:
Str-10
Dex-10
Con-14
Int-11
Wis-14
Cha-18
Saves:
Fortitude(3)
Reflex(2)
Will(6)
Hit points:24
Attack2)
Damage:1d6
armor Class(AC):10
FeatsDraconic Heritage,draconic claw
SkillsKnowledge arcana,Spell craft)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
Spells known
6 0-level Acid splash, ray of frost, mending,read magic,detect magic, detect poison
4 1st- level magic missle, mage armor, unseen servant, sleep
2 2nd- level flaming sphere, scorching ray
Spells per day
6 0 level
6 1st level
3 2nd level
sweet Xaylin stops fading in and out of exsistance and appears to be thankful of that, it hurt

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

not level adjustment it has 6 levels of monsterous humaniod that is why you get 6d8

Xaylin456
offline
Xaylin456
383 posts
Nomad

[quote]this is the 1000 years of death
O.O plz nooooo not my asz!

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

"Must've been a Necromancer that summoned those.... Ninja Zombies.... Something is telling me 'Dorkness Rising'???? What is that??? Well anyway, I don't think it is safe here anymore, and i also think we're being tracked/followed."

copypasta from 756

Xaylin456
offline
Xaylin456
383 posts
Nomad

"Ohhhhh so THAT'S why that wolf was yapping at us, hi guys! so uhhhh what's this about zombies? zombies burn good you know, very flammable."

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Why would you copy pasta?

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

i doubt it was noticed on 756...

Xaylin456
offline
Xaylin456
383 posts
Nomad

i noticed but was too busy altering the very fabric of the universe adding another lifeform to do anything

Showing 7486-7500 of 46375