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ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Stand and wait to bash its head in

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

The Paladin puts in his vote that we simply kill the manticore. For one thing, he doesn't want to work with anything even remotely evil, and for another, it's a bit dangerous to try and tame it, innit?
Also; why are we buying stuff? Shouldn't we be healing?

Let's give them something else to fight about...if one of them turns, quickly throw a rock at their head so that it looks like the other one did it.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

it isn't evil it's neutral like me

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

And me

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i rip a big one to try to get them to argue again

DesertHyena
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DesertHyena
2,886 posts
Peasant

They separated, Hypermnestra, one is counting the loot, the other is coming up the tunnel. You are IN the tunnel with the Ranger, the Goliath Favoured Soul, and the Barbarian. Anf the party decided in a 2/3 majority to "keep" the manticore, which is tied down in the back of your new wagon.

What are you going to do now?

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Wait for one and slaughter it with my hammer

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Majority rules. But let it be known that the Paladin does not like the Manticore.

All right.
Before we get into any fights with any bugbears...shouldn't we heal ourselves? I mean, we're all UNCONSCIOUS and DYING here. Unless we healed, which I didn't catch. I did see a lot of buying stuff though...what all did we end up buying?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Aim for straight between the eyes....

Twing

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Actually No Hyper....

We were going back to the town to consul with the dwarves, met the Manticore, defeated it, healed ourselves, and are now back here....

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Then what's all this about buying crap on...what was it, 111?
Also; why didn't we consult with the Dwarves before returning? Isn't that what we went there for?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

torch one of there a s s e s

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

We got done with the Manticore, then the two bugbears showed up at the cave, so we decided to go back and save our loot from those things.....

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

the rangers animals warned you all about the bears so you came back

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Oh I see.
Attack the nearest bugbear.

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