Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
Evermeet? But you're on the Prime Material plane, and the only inhabited places on Evermeet are in the Feywild. Ugh. I'll just magically transport you to Waterdeep in a trip that takes... five months.
So! Now you've arrived at Waterdeep, City of Splendors, after five months of sailing(of the three of you, Hyperion seems to be the only one who never ended up vomiting overboard at some point. Just kidding!). You realize that it is the 7th of Flamerule: a holiday known as Lliira's night is celebrated tonight in Waterdeep. SO. This is a formal chance for character interaction with a good setting for it. I thought you might like it before we started the campaign. BUT before we do that, you wanted to sell and buy some stuff, correct? So, what are you trying to sell and what are you trying to buy?
Neri sells the hydration suit for 1,000 gp to a merchant as well.
D'you guys want to just skip on to the module, or do you want to stick around in Waterdeep for the festivities? I was unsure as to how well this whole holiday thing would go over.
What happens in the festival? What's the holiday for/about exactly?
Hmm...well, I guess I can use Hyperion to give you guys the knowledge, and it wouldn't be breaking character since he's been to Waterdeep several times before, plus knowledge religion would probably include knowledge of a deity's holy days. "Lliira's Night, held on the seventh of Flamerule, is a nightlong...well, you couldn't really call it a festival. More like a series of festivities. Anyway, a series of festivities celebrating Lliira, the goddess of joy. It's carried all over the city, and it's basically several dances, balls, feasts, you get the drift. I think the idea is to spread joy as per the dogma of Lliira. Easily the crowning jewel of the night is the Cynosure Ball, which is sponsored primarily by the clergy of Lliira, the Lords and Ladies of Waterdeep, and many noble families of the city as well. A lot of important people attend, there's food and drink, and, well, you get the picture by this point, right?" Hyperion explains.