ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3924919
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Wut are you trying to pull, DB? Shocking Wounding Keen Dragon's Bane? You wish that you wish you could afford that! That will cost you 25,000 gp, that's almost twice what you have now.

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

umm that would be a 15-20 crit ratio

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

"Well, I can't hit anything even 5 ft away."

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

"So? Anything closer than 5 feet and this bow's useless."

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

actually if your an order of the bow intitate your bow isnasty at any range you should think about it Sirnoobs

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Keen-2000
Wounding-4000
Bane(dragon)-2000
Being right-priceless

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Pfft, order of the bow initiate is okay, but if anything Noobs should think about becoming an arcane archer.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Wounding-8000

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Pfft, order of the bow initiate is okay, but if anything Noobs should think about becoming an arcane archer.


whuzzat?
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Keen-2000
Wounding-4000
Bane(dragon)-2000
Being right-priceless

No...
Well, actually, I was wrong, but you're wrong too, so...
Wounding: +2
Keen: +1
Bane: +1
Shocking: +1
That adds up to +5, or 5. 5 squared(5 x 5) is 25. And 25 times 2,000 is 50,000 gp. Now, I'm not a mathematician, but 13,100(how much you have) < 50,000
Being Right: Only worth anything if you're not wrong.
ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

a really good archer thing but arcane archer need to know how to cast spells

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

whuzzat?

*sigh*
How hard can it be to google this stuff, really?
Here.

a really good archer thing but arcane archer need to know how to cast spells

Rangers get access to spells, starting at level 6 rangers get access to one level 1 spell, and that's all you need to prestige into an arcane archer, magic-wise, that is to say.
Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

I thought it was XYY+ABB, not (X+A)YYBB

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

nope Pemdas
so Hyper had it right

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

I was saying Hyper explained it poorly.
Thor, is the cost per enhancement or based on total enhancement level?

Showing 16036-16050 of 46375