ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Where does all this money go exactly??? 16,000 probably 1x1" gold coins is a lot of weight!

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

43000 in gold. If we sold stuff.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Nu we had a whole bunch of gold in the treasure cave.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Here are the totals that I know of.
Hyperion: 12,230 gp.
Neri: 17,244 gp.
Mord: 13,100 gp.

Okay, so, Hyperion purchases a suit of full plate armor. His total is now 10,730 gp.
Aaaaannnd....I gotta split guys, sorry. You can do the character interaction things at the dances and whatever, use your imaginations. G'night.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I meant
[quote]if we sold stuff...[quote]


I keen the Falcion and woumd the axe

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

dude just magic one thing your never gonna use all of them

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Fine, I sell the Falcion and Keen, Wound and Dragon Bane the Axe.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Axe just seems strange in the hands of a 90 lb elf...... nevermind.

"Nice axe, there."

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Dude you aren't proficent with that or the axe you dont have martial weapon proficency

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Still not as good as FB."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Why did nobody EVER tell me that?
What's the loss to hit chance?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hmmm yeah you need martial weapon proficiency to use that thar. (though RANGERS are proficient with every martial weapon!)

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

you cant even use them

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

bottom of last.

and i thought you can still use it, just with a penalty?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

WTF!? I've been using that since before I was an Elf!

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