ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

How is your damage 1d8 +2d10, those aren't feats they're spells(pick your feats, move your spells), how many points in each skill, what's your alignment, how did you get 20 Charisma, how are your saving throw bonuses so high(for a level 6 sorcerer, it should only be 2/2/5, not 5/6/8), what are all those spells that you put in feats(I can't find any of them), and I'm almost positive you did the spells wrong(you should have 6 cantrips, 6 first level, 5 second level, and 3 third level spells).

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

those are feats from libris mortis. he has a hat of charisma. he's chaotic neutral the damage is from a bow and a spell that gives me tentacles that deal damage. anything else

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Familiar?

ChaoticNeutralGamer
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ChaoticNeutralGamer
12 posts
Nomad

This interests me. I've been looking to play more D&D lately, any chance of an Epic level game being run?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Right now, we are lvl 6.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

the only spells i remember that are important are that tentacle spell, fly, spectral hands, blade of blood, ray of enfeeblement, blade of pain and suffering, command undead, vampiric touch and i can't remember the rest

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

the familiar is a frankensteinish raven that can speak infernal and celestial like me

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You should get combat familiar as a feat.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i did but i replaced it with stich flesh familiar cause it increases the number of zombies i can control

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Why do you have Skill Focus: Religion?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

so i could become a pale master i have 9 ranks in all my skills but a -2 to hide andmove silntly

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What is a pale master?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

9 ranks in every skill - 4 ????
That's.... 59 skill points.
'The f*ck.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Humans get extra skill points.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I thought they just got an extra feat?

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