Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
9 points per skill, 7 skills, you have spent 63 skill points. 20 at first level. 4(i+2)+4 = 4(2+2)+4 = 4(4) + 4 = 16 + 4 = 20. 25 total for the other five levels. 5(i+2+1) = 5(2+2+1) = 5(5) = 25. 25 + 20 = 45 So...you should have 45 points to spend, not 63. And you still haven't chosen your feats. You should have 4 feats.
Here is his spells Cause fear chill touch ray of enfeeblement Blade of blood Spectral hands blade of daihand fear command undead Edvards Menacing tentacles Vampiric touch
i took 2 flaws wich give me feats and i screwed up the skills the skills i have. i didn't take hide and move silntly i just had those marked cause they had minuses
yohoo anyone elese here... well here is my revised sheet Name: Soren Player: DBS Age:19 Sex: m Looks ale skin, silver hair blue eyes black cloak no shirt black pants Race :Human ClassSorcerer) Level:6 Level Equivalency:6 Attributes: Strength(15), Dexterity(18), Constitution(16), Intelligence(14), Wisdom(13), Charisma(20) Saves:Fortitude5),Reflex(6),Will(8) (see below) Hit points:40 Attack+5/+7) Damaged8+2/d10) Armor Class(18) FeatsEnervate spell, fell animate, Mother Cyst, Corpse Crafter, Deadly chill, Stitch flesh familiar Skill focus religion) Skillsknowledge arcana ,religion, bluff, craft(Alchemy), (âno ranksâ hide, move silently), spell craft) Equipment:300 gp Adventures kit long spear Hvy Crossbow, Braces of armor +2 ring of protection +2,Boots and cloak of elven kind Cause fear chill touch ray of enfeeblement Blade of blood Spectral hands blade of daihand fear command undead Edvards Menacing tentacles Vampiric touch
DBS, you still have not adequately explained why the save bonuses are so much higher than they should be. In addition, I would greatly appreciate it if you would just use races, classes, and spells from the PH3.5, otherwise it is a royal pain in the *** for me to try and find out what sort of things it does.